CG Tutorials and Content for Digital Artists

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In this 3-part tutorial, we look at how to get subdivision levels back using two main techniques. We utilise tools such as ReMesh All and ProjectAll and also look at Zspheres and topology in conjunction with Decimation Master. Finally we…

In this 12-part tutorial, we will be creating the base mesh for a Sci-Fi Armour. We will be focusing our efforts more on hard surface modelling techniques than just design. The Sci-Fi Armour allows us to demonstrate a larger variety…

In this tutorial we will be creating a Plastic Buckle with straps. I will show you a variety of hard surface techniques that can be utilised in a range of different models. We cover the rest of the Dynamesh Functionality…

Hi guys, I have been working on both a new sci-fi armour tutorial of late as well as continuing the Spiderbot series. However, I will be taking a short break as I am currently relocating but stay tuned as I…

After a long wait I am finally back to do a few more tutorials starting with my Introduction to Dynamesh in ZBrush4 R2. In this two part tutorial, I will be creating a nut and bolt to help illustrate some…

Hi Guys! I’m planning a comeback in 2012!!! I wanted to give you all an update and a sneak peek at what I’ve been working on lately. I am in the process of developing a model pack to help fellow…

From High to Low Poly - G...

In this 3-part tutorial, we look at how to get ...

Sci-Fi Armour – Making ...

In this 12-part tutorial, we will be creating the base ...

Buckle-Up (Dynamesh: Adva...

In this tutorial we will be creating a Plastic Buckle ...

I'm Relocating

Hi guys, I have been working on both a new ...

Nuts and Bolts (Dynamesh ...

After a long wait I am finally back to do ...