CG Tutorials and Content for Digital Artists

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In this 3-part tutorial, we look at how to get subdivision levels back using two main techniques. We utilise tools such as ReMesh All and ProjectAll and also look at Zspheres and topology in conjunction with Decimation Master. Finally we…

In this 12-part tutorial, we will be creating the base mesh for a Sci-Fi Armour. We will be focusing our efforts more on hard surface modelling techniques than just design. The Sci-Fi Armour allows us to demonstrate a larger variety…

After a long wait I am finally back to do a few more tutorials starting with my Introduction to Dynamesh in ZBrush4 R2. In this two part tutorial, I will be creating a nut and bolt to help illustrate some…

After the last tutorial, I asked you for your feedback and received a huge number of requests for hard surface modelling techniques. As a result, over the next few weeks I will be releasing a series of tutorials on hard…

Over the last few days I’ve been experimenting with hard surface extrusion and detailing for character armour and exploring a few different techniques. As seen in the top and bottom images, I’ve started with a rough concept idea as a…

In this tutorial we explore ZBrush 4’s Alpha function. We briefly demonstrate what an Alpha is and its use before exploring the different ways of creating one. We first look at making an Alpha within Zbrush 4 and then exporting…

From High to Low Poly - G...

In this 3-part tutorial, we look at how to get ...

Sci-Fi Armour – Making ...

In this 12-part tutorial, we will be creating the base ...

Buckle-Up (Dynamesh: Adva...

In this tutorial we will be creating a Plastic Buckle ...

I'm Relocating

Hi guys, I have been working on both a new ...

Nuts and Bolts (Dynamesh ...

After a long wait I am finally back to do ...