CG Tutorials and Content for Digital Artists

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In this 12-part tutorial, we will be creating the base mesh for a Sci-Fi Armour. We will be focusing our efforts more on hard surface modelling techniques than just design. The Sci-Fi Armour allows us to demonstrate a larger variety…

After the last tutorial, I asked you for your feedback and received a huge number of requests for hard surface modelling techniques. As a result, over the next few weeks I will be releasing a series of tutorials on hard…

Over the last few days I’ve been experimenting with hard surface extrusion and detailing for character armour and exploring a few different techniques. As seen in the top and bottom images, I’ve started with a rough concept idea as a…

The Soviet Sniper armour and Helmet is designed as protective covering against medium to low caliber weapons fire, in addition to offering a protective armour to the sniper. This helmet was designed with psychological warfare in mind in particular, to…

From High to Low Poly - G...

In this 3-part tutorial, we look at how to get ...

Sci-Fi Armour – Making ...

In this 12-part tutorial, we will be creating the base ...

Buckle-Up (Dynamesh: Adva...

In this tutorial we will be creating a Plastic Buckle ...

I'm Relocating

Hi guys, I have been working on both a new ...

Nuts and Bolts (Dynamesh ...

After a long wait I am finally back to do ...