CG Tutorials and Content for Digital Artists

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After a long wait the Hard Surface Modelling Techniques series is underway. It’s been a difficult few weeks finding the time to put this series together but there has been so much interest and support that I have decided to…

In Part-2 of this tutorial we look at various ways to approach painting and texturing models in ZBrush4. I want to be fair to my viewers and show several different approaches and examine both their advantages, disadvantages and ways to…

Over the last few days I’ve been experimenting with hard surface extrusion and detailing for character armour and exploring a few different techniques. As seen in the top and bottom images, I’ve started with a rough concept idea as a…

In this tutorial we create the classic WWII Mk2 Fragmentation Grenade. We utilise a number of techniques such as masking and extracting that have been covered in earlier tutorials. We look at Transpose lines and how they can be used…

In this tutorial we explore ZBrush 4’s Alpha function. We briefly demonstrate what an Alpha is and its use before exploring the different ways of creating one. We first look at making an Alpha within Zbrush 4 and then exporting…

In Part Two of Masking with ZBrush 4 we explore the different functions of masks. We briefly cover the differences between Smart Resym and the Mirror and Weld option and also extracting from a mask utilising the Extract function. We…

From High to Low Poly - G...

In this 3-part tutorial, we look at how to get ...

Sci-Fi Armour – Making ...

In this 12-part tutorial, we will be creating the base ...

Buckle-Up (Dynamesh: Adva...

In this tutorial we will be creating a Plastic Buckle ...

I'm Relocating

Hi guys, I have been working on both a new ...

Nuts and Bolts (Dynamesh ...

After a long wait I am finally back to do ...