CG Tutorials and Content for Digital Artists

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In this 3-part tutorial, we look at how to get subdivision levels back using two main techniques. We utilise tools such as ReMesh All and ProjectAll and also look at Zspheres and topology in conjunction with Decimation Master. Finally we…

In this 12-part tutorial, we will be creating the base mesh for a Sci-Fi Armour. We will be focusing our efforts more on hard surface modelling techniques than just design. The Sci-Fi Armour allows us to demonstrate a larger variety…

In this tutorial we will be creating a Plastic Buckle with straps. I will show you a variety of hard surface techniques that can be utilised in a range of different models. We cover the rest of the Dynamesh Functionality…

After a long wait the Hard Surface Modelling Techniques series is underway. It’s been a difficult few weeks finding the time to put this series together but there has been so much interest and support that I have decided to…

Part 3 of this tutorial will look at my personal preferences in regards to painting and detailing the Grenade as well as unveiling ZBrush 4’s BPR (Best Preview Render) function, allowing us to truly obtain a realistic composite within Photoshop….

In Part-2 of this tutorial we look at various ways to approach painting and texturing models in ZBrush4. I want to be fair to my viewers and show several different approaches and examine both their advantages, disadvantages and ways to…

From High to Low Poly - G...

In this 3-part tutorial, we look at how to get ...

Sci-Fi Armour – Making ...

In this 12-part tutorial, we will be creating the base ...

Buckle-Up (Dynamesh: Adva...

In this tutorial we will be creating a Plastic Buckle ...

I'm Relocating

Hi guys, I have been working on both a new ...

Nuts and Bolts (Dynamesh ...

After a long wait I am finally back to do ...