CG Tutorials and Content for Digital Artists

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After a long wait the Hard Surface Modelling Techniques series is underway. It’s been a difficult few weeks finding the time to put this series together but there has been so much interest and support that I have decided to…

Part 3 of this tutorial will look at my personal preferences in regards to painting and detailing the Grenade as well as unveiling ZBrush 4’s BPR (Best Preview Render) function, allowing us to truly obtain a realistic composite within Photoshop….

In Part-2 of this tutorial we look at various ways to approach painting and texturing models in ZBrush4. I want to be fair to my viewers and show several different approaches and examine both their advantages, disadvantages and ways to…

In this tutorial we create the classic WWII Mk2 Fragmentation Grenade. We utilise a number of techniques such as masking and extracting that have been covered in earlier tutorials. We look at Transpose lines and how they can be used…

In this tutorial we explore ZBrush 4’s Alpha function. We briefly demonstrate what an Alpha is and its use before exploring the different ways of creating one. We first look at making an Alpha within Zbrush 4 and then exporting…

From High to Low Poly - G...

In this 3-part tutorial, we look at how to get ...

Sci-Fi Armour – Making ...

In this 12-part tutorial, we will be creating the base ...

Buckle-Up (Dynamesh: Adva...

In this tutorial we will be creating a Plastic Buckle ...

I'm Relocating

Hi guys, I have been working on both a new ...

Nuts and Bolts (Dynamesh ...

After a long wait I am finally back to do ...