Last year BadKing hosted the FREE Mega Monster Brush Pack with the community donating close to 200 individual monster parts. It was a true international effort with contributions coming from all over the globe including many well known ZBrush artists, students and professionals alike.
Now it’s time to do it again with a FREE COMMUNITY MEGA MECH PACK!! Create or even send us your existing Mech Models including arms, legs, heads, armoured torsos, weapons, tank tracks, jet pack/ engines to name a few. Just like last year, only the very best pieces will be included in the final Mech Brush Pack.
All contributing artists will be credited with the following: a screenshot of their donated part/s, a short biography and a link to their URL.
It’s time for us to ban together once again in support of our fellow artists…Let’s get MECHANISED!!
We are looking for larger, pre-assembled models such as Mech arms, legs, heads, armoured torsos, weapons, tank tracks, jet pack/ engines etc.
Please note that by submitting your model/s you agree that BadKing can modify, publish, promote and release your submission free to the public as part of our ‘Mega Mech Brush Pack’ promotion.
MEGA MECH SAMPLES SHOWCASE
Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. After college he relocated to Wellington, New Zealand where he worked at Weta Workshop from 2009- 2013, over that time he contributed to a vast array of Film, Television and Videogame projects such as ‘The Hobbit Trilogy’ and ‘Elysium’ among many others. Before coming to Weta he worked as a freelancer for various clients including LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. In 2013 he moved to Singapore working as an independant freelance concept designer where he continues to offer his design services to clients around the world.
Adam Sacco is a freelance 3D Artist from Australia that specializes in character design and 3D character modeling.
Ioannis Karathomas is an Environment Artist who works at Zenimax Online Studios and is developing the new next gen MMO The Elder Scrolls. He has worked on Diablo 3, Starcraft 2 and World of Warcraft while at Blizzard Entertainment developing his experience in both ingame modeling and hi-res cinematics. Ioannis knows the value of production and always strives to create the best work possible.
There are few solid facts about 3D artist Andy Jones. Things we know, traditionally trained as sculptor, turned 3D artist admits a bloody revolution. His mandatory service twisted a once lighthearted sculptor into a brutal engine of poly destruction. He lives in the deep woods where it is rumored that he has developed a computer that runs on fear.
Nuttavut Baiphowongse is a Freelance Creature Design and 3D Character Artist who graduated from The Gnomon School of Visual Effects. He works for Aaron Sims Company, the Monk Studio and various other studios as a freelancer and is also a ZBrush instructor for On One Animation.
Nuttavut focuses mainly on creature design, 3d Modeling, comic and DVD book covers. He has also worked on a number of projects that will be released in 2013/14 including The USDA Hungry Pests commercial, Falling Skies S2 TV Series, Jupiter Ascending, Maleficient, Noah, 300: Rise of an Empire, Ninja Turtles and many other untitled projects.
Jin Hao Villa is a fulltime freelance digital artist from the Philippines specializing mostly in character digital sculpting and concept design. He has extensive work experience in the development of video games and feature film productions as well as toys and collectibles for the rapid prototyping industry. To date he has contributed character 3d assets for AAA game titles such as Uncharted 2, NCAA Football 2010 and many more titles for both the film and gaming industry. His work has been published in numerous animation magazines and featured in sites such as 3dtotal, xsibase, Marmoset Gallery and CG Arena.
Javan Bond is a freelance hard surface modeler. He recently graduated from Full Sail University with a degree in computer animation specializing in hard surface modeling. Javan enjoys the challenges and rewards that modeling presents and is always looking for ways to better improve his skill set.
Stefan Hamann is from Germany and currently studying 3D-Game-Art and Development at the SAE-Institute in Berlin. He is also a supervisor for Game-Art at the same institute and working for a game-project at Promotion-software in Potsdam. Stefan has always been interested in modeling games.
Daniel Rutherford is a digital artist with more than 10 years experience with 3ds Max. He loves to design and model Mecha and other high tech equipment such as power armor, vehicles and weapons. Daniel enjoys teaching 3ds Max and the basics of Mecha Design. Samples of his work can be viewed on his Deviant Art Page:
Drimakus (Max Sobolev) has been working in the CG graphics industry for approximately 5 years and has experience in all areas including static imagery, painting/composing, advertisement products, modeling/texturing interior/characters etc, animated cinematic shorts and even taking part in a full-length movie. He loves his job and is willing to learn as many skills in as many directions as he can.
Drimakus’ introduction to ZBrush started recently with the BadKing site and within a short period of time he managed to produce models even he couldn’t believe were made by his own hands. He completely fell in love with ZBrush as it combines all the things he adores – painting, modeling, sculpting and so on.
Nick G. Gizelis has been working as a 3d modeler/3d generalist from 2001 to date. He has worked in digital projects for documentaries, printed publications, virtual reality applications, Dome Master projects, film vfx and commercials. Amongst them, Nick has worked as a 3d artist for the History Channel documentary “Ancient Discoveries III – Machines of the Gods” together with Yafka production studio (ex Vattica) and as a visual effects artist in “Ekso Productions” studio’s work for the movie “To Kako” (English title : “ Evil“. Nick has also worked as a 3d artist for TV commercials of Vivodi Telecom S.A. telephone company products.
For his personal projects, Nick likes to create digital characters mostly of fantasy theme. He also likes to make 3d printed maquettes out of his digital models and is active in the 3d printing field. Nick is available for fulltime/ freelance jobs, please contact him at email@example.com
Kumar Mhatre is a VFX artist from India specialising in 3d Character Art, Design and development. He studied Computer Art and Digital Media at Whistling Woods International and is currently an independant freelancer working on a feature film to be released in 2015.
Jerry Perkins (masterxeon1001) is a freelance digital artist working with Dead Panic Studios. He uses Blender, Zbrush, Maya, 3ds Max and Modo and spends his time frequenting Zbrush Hangout.
Jesse Barratt is a 17 year old 3D environment artist from Melbourne Australia. He left school in year ten to pursue a career in 3D art and CG graphics and started his schooling at the Academy of Interactive Entertainment. Jesse is now looking to move into an Architectural Masters Degree to enhance his knowledge of livable space and Environment design to carry over into Environments for games. Jesse has worked on contract tiles such as Interstellar INT development and is now working on not only his own titles but also Project Nex, an Esports next generation FPS for PC. Jesse prides himself on his enthusiasm and attention to detail.
Marko Vajagic is a 3D Character Artist and 3D Concepter from Germany. He specializes in high/ low resolution character/set modeling, sculpting and texturing for Games and is currently working on a Sci-Fi game. Marko finished his degree in Art & Animation at the Games Academy in Berlin.
Jake Hempson is an Australian based vfx artist and digital sculptor. He has worked in games/vfx production both as a character artist and animator, with experience in concept art and creature creation. He is also a visual artist where he uses techniques and skills from his day job to explore more experimental forms of digital art.
C.J. Teague is the Art Lead at Nuclei where he was promoted to, and retains ongoing title of generalist Art Lead focusing on conceptualizing, modeling, texturing and pre-production for video games. He is also the author of a tutorial published in World Gaming Executives magazine for texturing low-poly game assets.
C.J. attended college at Full Sail University obtaining a B.S. in Computer Science in Computer Animation but is otherwise self-taught in almost every aspect of art, be it 2d or 3d, digital or traditional. C.J. Teague is an unstoppable force with the creativity, skill set and determination to back it all up.