Learning the Ropes and Curve Insert Meshes

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Learning_the_Ropes_CH_01_008
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Chapter 01 ~ Start the Rope
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In Chapter 1, we begin with a Cylinder and transform it into a small rope segment that we use to create our custom curve brush. We explore a range of new features including weld points and curve res that are now available in the new ZBrush 4R4 package.
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Chapter 02 ~ Inflate & Twist
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In Chapter 2, we use a Cylinder as a base mesh to create our rope. We use the Initialize dropdown to get our overall length, then the Column button (inside Masking) in conjunction with the inflate and twist function to get the overall shape.
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Chapter 03 ~ Tie the Knot
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In Chapter 3, we use a Helix as a base mesh to create our knot. We use the Initialize dropdown and adjust the profile parameters to achieve our overall shape. Again we use Masking in conjunction with the inflate and twist function to get the final result.
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Chapter 04 ~ Loop the Knot
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In Chapter 4, we again use the Helix but this time to create our noose. We use the Initialize dropdown and adjust the settings to achieve our overall shape and once again use Masking in conjunction with the inflate and twist function to get the final result.
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Learning the Ropes and Curve Insert Meshes

In this 4 chapter tutorial we cover both the old school methods used in earlier versions of Zbrush as well as the new Zbrush 4R4. We look at a new method of creating rope through the use of a custom curve brush that is easier to use and a far more reliable method of achieving the end result.

In the introduction, we look at the overall scope of this 4 chapter tutorial and briefly examine some of the topics that will be covered including the main differences between creating rope the old school way compared to utilising the new features found inside Zbrush 4R4.

One Response to Learning the Ropes and Curve Insert Meshes
  1. avatar
    03/03/2015 at 3:20 pm

    Lots of little hiccups with 4r7. Here are two of them:
    – Select Lasso polyloop does not pick up the top polygon as it does in your video 1
    – The masking menu does not have the extra options for raw cylinder objects as shown in video 2

    • avatar
      09/03/2015 at 8:38 am

      Thank you for the feedback… I’ve noticed a few things myself, I think it’s time I update some of the tutorials. Cheers mate! :)

  2. avatar
    01/12/2014 at 3:10 pm

    good morning badking

    is there a way to upload zbrush tools to your site

    regards

    • avatar
      02/12/2014 at 11:26 am

      Good question, much is happening behind the scenes with the new site design including an upload portal for users.
      Unfortunately for the time being you will need to send me a download link via email of your content.

      Thanks so much for your interest.

  3. avatar
    22/10/2014 at 11:27 pm

    Great effort and tutorial. You guys rock!

  4. avatar
    02/10/2014 at 8:18 am

    Id like to start off by saying great tutorial! It is very interesting and there are many uses I have in mind for it. I have a problem though. When I use just the center segment it works fine. Weld and increase Curve Res. However, when I use the end segments, it is as if I do not have any Curve Res applied. Every segment is effected, not just the end caps. I have started over and followed the tutorial step by step 4 times in its entirety. I’m pretty sure I have it memorized by now. I am somewhat new to this and am hoping to use this feature in my creations. Any help would be greatly appreciated! I’m sure the fault is mine. The tutorials here seem better than any other site I’ve seen. Keep it up!

    • avatar
      24/10/2014 at 7:22 pm

      Sorry for the late reply, this comment must of slipping through my fingers.
      Hmmm… this is strange, can you send me the brush you’ve made and also a screenshot of what you’re getting on your end.
      Just email me a download link via the “Contact Us” page on the website.

  5. avatar
    30/01/2014 at 6:02 am

    Thank-you For this Awesome Tutorial :D

    • avatar
      30/01/2014 at 7:06 am

      I want to know how you render though 3D model in beautiful gray-scale
      Image ~> http://i.imgur.com/ZRJ9cjH.jpg

      • avatar
        31/01/2014 at 7:10 pm

        I use KeyShot! I set the background to grey and apply keyshot’s human skin material to the model. I adjust the colour, let it render and the rest is done in Photoshop (Adding a vignette, adjusting levels, etc). Hope this helps ;)

    • avatar
      30/01/2014 at 11:30 am

      It’s a pleasure :)

  6. avatar
    06/01/2014 at 10:19 pm

    Thank you for sharing this. It truly passes on the community spirit of ZBrush. You have done it clearly and helpfully. appreciated. Tack.

  7. avatar
    24/11/2013 at 12:35 pm

    Wow, love it all! thank you for helping me expand my creative freedom.

  8. avatar
    15/11/2013 at 10:43 pm

    I would say you guys are better than ZClassroom…amazing work well done guys :)

    • avatar
      17/11/2013 at 7:31 pm

      What a great compliment! Thanks so much, glad you’re enjoying the site :)

  9. avatar
    16/10/2013 at 4:36 am

    BadKing, you are the best!! Really helpful tutorial, and learned some new things besides the rope as well! Thank you for feeding us with your knowledge and best of luck :D

    • avatar
      16/10/2013 at 8:17 am

      LOL thanks mate :) It’s always awesome to hear that the resources help!

  10. avatar
    26/09/2013 at 8:19 pm

    Вы гений, никогда не видел уроков по созданию процедурных инструментов в zbrush. Большое спасибо. И пожалуйста почините возможность скачивать инструменты на сайте.

    • avatar
      26/09/2013 at 10:07 pm

      Прости … мы сделали обновлениями на сайте сегодня, все возвращается в нормальное русло сейчас.

  11. avatar
    16/09/2013 at 2:24 pm

    Great tutorial. I really learned allot and have this bookmarked. So many tutorials assume you know the basics and well some of us get rusty and need to be reminded. So thanks for being so thorough!

  12. avatar
    12/09/2013 at 10:50 pm

    Thank you so much, your tutorials are great!

  13. avatar
    18/08/2013 at 8:00 pm

    Very nice tutorial ,Thanks a lot

  14. avatar
    15/08/2013 at 6:33 am

    Hi this tutorial has been so helpful.
    i dont mean to be a pain here but im trying to make a karate belt knot but cant get through with it. Would u have any advice for me

    • avatar
      15/08/2013 at 9:50 am

      I’m not sure what your workflow is so I don’t know if this advice would help but I would recommend you try creating the belt and bow first. Once you’re happy with the bow I would then create the knot on a separate layer… Also try to keep the knot simple, similar to the knot on my laces brush http://www.badking.com.au/site/shop/clothing-attire/laces-brush/ Hope this helps :)

      • avatar
        16/08/2013 at 1:22 am

        this is the knot i want to achieve http://allmartialartsdotcom.files.wordpress.com/2012/04/black-belt.png

        i tried to do it with your method of rope making but couldnt do it.
        and thank you for the speedy reply i really apreciate your effort.:)

        • avatar
          17/08/2013 at 8:54 am

          Try using a Curve Brush, it’s going to be difficult at first but with a little bit of practise you won’t have to think twice about it. Let me know how you go :)

          • avatar
            19/08/2013 at 4:54 am

            hey man as u said it would be hard, it was a little frustrating, but i got the desired result! and i got to learn 3 new techniques. u guys should have a tagline “only good can happen by visiting BADKING”. from the awesome creation kits to tutorials to the speedy solutions to our problems, u guys are the best!
            thanks a ton.

          • avatar
            19/08/2013 at 9:46 am

            The pleasure is all ours, glad to hear that it worked out. If you like the BadKing site, then please share with as many people as you can, it really helps :)

  15. avatar
    31/07/2013 at 1:01 am

    Thx BadKing,I loooooove it..

  16. avatar
    09/07/2013 at 11:19 pm

    How to see turorals

  17. avatar
    12/06/2013 at 1:06 am

    Indeed YOUR tutorials ;-)
    It’s a pleasure and a great help to watch them!

  18. avatar
    10/06/2013 at 6:14 pm

    Thank you so much BadKing
    Tutorials haven’t been so clear so far!!!

    • avatar
      11/06/2013 at 8:56 am

      Do you mean my tutorials are clear? If so, thanks so much, otherwise always happy to get feedback re improving them :)

  19. avatar
    24/05/2013 at 2:49 am

    excelent men…..

  20. avatar
    16/05/2013 at 12:53 pm

    Best tutorial and resources on the Internet, and they are free… thank you soooo much BadKing!

    • avatar
      16/05/2013 at 1:52 pm

      Thanks so much and you’re absolutely welcome :) Heaps more to come!

  21. avatar
    10/05/2013 at 11:47 pm

    Fantastic, no messing about straight in with the clear and effective guidance. This is what tutorials should be like, donation made and signed up off the back of this!

    • avatar
      11/05/2013 at 7:46 am

      Thanks so much for your kind words and donation :) They are much appreciated!

  22. avatar
    23/03/2013 at 12:29 pm

    Solid, clear training. I’m learning really useful techniques. Thank-you.

  23. avatar
    23/02/2013 at 7:53 pm

    really good, thanks!

  24. avatar
    05/02/2013 at 7:37 pm

    Thank you for the training tutorials, I have no idea how to make a rope in Zbrush before, now I found the easiest way, pretty cool.

  25. avatar
    17/01/2013 at 12:02 pm

    Thanks for this tuts mate, they are a pleasure to watch.
    Can you tell me whats the difference between set pivot and unify?

    • avatar
      17/01/2013 at 7:17 pm

      Thanks :) In regards to your question, set pivot and unify are located in different dropdown menus. Just to clarify, are you referring to something in one of my tutorials?

      • avatar
        17/01/2013 at 9:20 pm

        You used the set pivot in the rope tutorial two or three times. I thought that the only way to “reestablish order” was by using the unify. Wasnt aware of the set pivot. It was an -aha moment- for me.

  26. avatar
    09/01/2013 at 4:29 pm

    Thanks so much for all your great tutorials. I was curious how you were able to come up with this approach for making the rope. Can you elaborate on that because it obviously shows you have a deep grasp of ZBrush and I just wonder what your approach is when trying to create objects like this in ZBrush. Just awesome though and I really thank you so much for your generosity with the brushes,alphas and tutorials. You are a very good BadKing

    • avatar
      12/01/2013 at 7:14 pm

      The truth is I don’t really have a set approach except for imagining the end result I want within ZBrush and then reverse engineering the steps I need to get there. Alot of it is trial and error and experimenting. I know my answer may sound a little vague but I hope it kind of answers your question….thanks for the comments and support :)

  27. avatar
    24/12/2012 at 1:47 am

    Thanks so much for the wonderfull tutorials. Regarding the rope tutorial. How would you go about creating a low poly version from the curve brush? As seen in your rope tut. Would you need to decimated or use Qremesher. Basicly you just want a tube thing (cylinder 8a10 segments) then UV master to get out the UV’s. So I can bake out my texture maps. Just wondering how you would approach this. Look forward to more tutorials.

    • avatar
      24/12/2012 at 9:36 am

      For your specific need regarding a low poly rope try this technique:

      1.) First use something like the CurveTube brush to get the shape of the rope.
      2.) Then jump into UV master and create your UVs.
      3.) Apply your UVs to your original rope.
      4.) Subdivide your rope as many time as you need.
      5.) Go to Surface then hit the Noise button and turn on UV inside NoiseMaker.
      6.) Set your Strength to something like -0.005 or 0.005
      (so it’s easier to see the noise later).
      7.) Go to NoisePlug and find or make a pattern that resembles a rope.
      8.) Maybe use something like ‘Stripes’ to start with, remember you can use your common controls to adjust the rotation to something like a 45 degree angle.
      9.) Make sure you have clean UVs and try to line up the pattern as best as you can so it’s harder to see the UV seams.
      10.) Hit OK and readjust your noise strength.
      11.) Hit OK again and Apply to Mesh.

      I haven’t tried this myself but it could be one possible way to approach your problem.

      Hope this helps I’d be curious to see how you go ;)

  28. avatar
    13/11/2012 at 2:49 pm

    awesome!

  29. avatar
    08/11/2012 at 7:36 pm

    I have viewed many tutorials, but I must say your tips disclose all the hidden secrets of creating complex objects with ease.
    I respect your hard work and thanks a ton for share your knowledge.
    I will follow your website whenever I get time. I feel lucky that I have reach this wonderful website.
    All the Best :)

  30. avatar
    07/10/2012 at 2:36 am

    This is one quality tutorial. The deep information and insight is easy to understand and the sound is superb. Two thumbs up for BadKing.

  31. avatar
    07/10/2012 at 12:20 am

    Thanks alot :)
    Ilike your tutorials
    please need tutorials (Character Sculpting)&(Environment Modeling) for Next Gen Game
    :)

    • avatar
      07/10/2012 at 10:22 am

      These are definitely on my To Do list. Should be starting to get back into tutorials early next week :)

  32. avatar
    04/10/2012 at 3:33 pm

    Your tutorials are awesome! Please keep them coming.

    • avatar
      04/10/2012 at 7:21 pm

      Thanks. Should be starting work on a new tutorial in the next few days so stay tuned!

Leave a Reply

You must be logged in to post a comment.

Learning the Ropes and Curve Insert Meshes

In this 4 chapter tutorial we cover both the old school methods used in earlier versions of Zbrush as well as the new Zbrush 4R4. We look at a new method of creating rope through the use of a custom curve brush that is easier to use and a far more reliable method of achieving the end result.

In the introduction, we look at the overall scope of this 4 chapter tutorial and briefly examine some of the topics that will be covered including the main differences between creating rope the old school way compared to utilising the new features found inside Zbrush 4R4.

One Response to Learning the Ropes and Curve Insert Meshes
  1. avatar
    03/03/2015 at 3:20 pm

    Lots of little hiccups with 4r7. Here are two of them:
    – Select Lasso polyloop does not pick up the top polygon as it does in your video 1
    – The masking menu does not have the extra options for raw cylinder objects as shown in video 2

    • avatar
      09/03/2015 at 8:38 am

      Thank you for the feedback… I’ve noticed a few things myself, I think it’s time I update some of the tutorials. Cheers mate! :)

  2. avatar
    01/12/2014 at 3:10 pm

    good morning badking

    is there a way to upload zbrush tools to your site

    regards

    • avatar
      02/12/2014 at 11:26 am

      Good question, much is happening behind the scenes with the new site design including an upload portal for users.
      Unfortunately for the time being you will need to send me a download link via email of your content.

      Thanks so much for your interest.

  3. avatar
    22/10/2014 at 11:27 pm

    Great effort and tutorial. You guys rock!

  4. avatar
    02/10/2014 at 8:18 am

    Id like to start off by saying great tutorial! It is very interesting and there are many uses I have in mind for it. I have a problem though. When I use just the center segment it works fine. Weld and increase Curve Res. However, when I use the end segments, it is as if I do not have any Curve Res applied. Every segment is effected, not just the end caps. I have started over and followed the tutorial step by step 4 times in its entirety. I’m pretty sure I have it memorized by now. I am somewhat new to this and am hoping to use this feature in my creations. Any help would be greatly appreciated! I’m sure the fault is mine. The tutorials here seem better than any other site I’ve seen. Keep it up!

    • avatar
      24/10/2014 at 7:22 pm

      Sorry for the late reply, this comment must of slipping through my fingers.
      Hmmm… this is strange, can you send me the brush you’ve made and also a screenshot of what you’re getting on your end.
      Just email me a download link via the “Contact Us” page on the website.

  5. avatar
    30/01/2014 at 6:02 am

    Thank-you For this Awesome Tutorial :D

    • avatar
      30/01/2014 at 7:06 am

      I want to know how you render though 3D model in beautiful gray-scale
      Image ~> http://i.imgur.com/ZRJ9cjH.jpg

      • avatar
        31/01/2014 at 7:10 pm

        I use KeyShot! I set the background to grey and apply keyshot’s human skin material to the model. I adjust the colour, let it render and the rest is done in Photoshop (Adding a vignette, adjusting levels, etc). Hope this helps ;)

    • avatar
      30/01/2014 at 11:30 am

      It’s a pleasure :)

  6. avatar
    06/01/2014 at 10:19 pm

    Thank you for sharing this. It truly passes on the community spirit of ZBrush. You have done it clearly and helpfully. appreciated. Tack.

  7. avatar
    24/11/2013 at 12:35 pm

    Wow, love it all! thank you for helping me expand my creative freedom.

  8. avatar
    15/11/2013 at 10:43 pm

    I would say you guys are better than ZClassroom…amazing work well done guys :)

    • avatar
      17/11/2013 at 7:31 pm

      What a great compliment! Thanks so much, glad you’re enjoying the site :)

  9. avatar
    16/10/2013 at 4:36 am

    BadKing, you are the best!! Really helpful tutorial, and learned some new things besides the rope as well! Thank you for feeding us with your knowledge and best of luck :D

    • avatar
      16/10/2013 at 8:17 am

      LOL thanks mate :) It’s always awesome to hear that the resources help!

  10. avatar
    26/09/2013 at 8:19 pm

    Вы гений, никогда не видел уроков по созданию процедурных инструментов в zbrush. Большое спасибо. И пожалуйста почините возможность скачивать инструменты на сайте.

    • avatar
      26/09/2013 at 10:07 pm

      Прости … мы сделали обновлениями на сайте сегодня, все возвращается в нормальное русло сейчас.

  11. avatar
    16/09/2013 at 2:24 pm

    Great tutorial. I really learned allot and have this bookmarked. So many tutorials assume you know the basics and well some of us get rusty and need to be reminded. So thanks for being so thorough!

  12. avatar
    12/09/2013 at 10:50 pm

    Thank you so much, your tutorials are great!

  13. avatar
    18/08/2013 at 8:00 pm

    Very nice tutorial ,Thanks a lot

  14. avatar
    15/08/2013 at 6:33 am

    Hi this tutorial has been so helpful.
    i dont mean to be a pain here but im trying to make a karate belt knot but cant get through with it. Would u have any advice for me

    • avatar
      15/08/2013 at 9:50 am

      I’m not sure what your workflow is so I don’t know if this advice would help but I would recommend you try creating the belt and bow first. Once you’re happy with the bow I would then create the knot on a separate layer… Also try to keep the knot simple, similar to the knot on my laces brush http://www.badking.com.au/site/shop/clothing-attire/laces-brush/ Hope this helps :)

      • avatar
        16/08/2013 at 1:22 am

        this is the knot i want to achieve http://allmartialartsdotcom.files.wordpress.com/2012/04/black-belt.png

        i tried to do it with your method of rope making but couldnt do it.
        and thank you for the speedy reply i really apreciate your effort.:)

        • avatar
          17/08/2013 at 8:54 am

          Try using a Curve Brush, it’s going to be difficult at first but with a little bit of practise you won’t have to think twice about it. Let me know how you go :)

          • avatar
            19/08/2013 at 4:54 am

            hey man as u said it would be hard, it was a little frustrating, but i got the desired result! and i got to learn 3 new techniques. u guys should have a tagline “only good can happen by visiting BADKING”. from the awesome creation kits to tutorials to the speedy solutions to our problems, u guys are the best!
            thanks a ton.

          • avatar
            19/08/2013 at 9:46 am

            The pleasure is all ours, glad to hear that it worked out. If you like the BadKing site, then please share with as many people as you can, it really helps :)

  15. avatar
    31/07/2013 at 1:01 am

    Thx BadKing,I loooooove it..

  16. avatar
    09/07/2013 at 11:19 pm

    How to see turorals

  17. avatar
    12/06/2013 at 1:06 am

    Indeed YOUR tutorials ;-)
    It’s a pleasure and a great help to watch them!

  18. avatar
    10/06/2013 at 6:14 pm

    Thank you so much BadKing
    Tutorials haven’t been so clear so far!!!

    • avatar
      11/06/2013 at 8:56 am

      Do you mean my tutorials are clear? If so, thanks so much, otherwise always happy to get feedback re improving them :)

  19. avatar
    24/05/2013 at 2:49 am

    excelent men…..

  20. avatar
    16/05/2013 at 12:53 pm

    Best tutorial and resources on the Internet, and they are free… thank you soooo much BadKing!

    • avatar
      16/05/2013 at 1:52 pm

      Thanks so much and you’re absolutely welcome :) Heaps more to come!

  21. avatar
    10/05/2013 at 11:47 pm

    Fantastic, no messing about straight in with the clear and effective guidance. This is what tutorials should be like, donation made and signed up off the back of this!

    • avatar
      11/05/2013 at 7:46 am

      Thanks so much for your kind words and donation :) They are much appreciated!

  22. avatar
    23/03/2013 at 12:29 pm

    Solid, clear training. I’m learning really useful techniques. Thank-you.

  23. avatar
    23/02/2013 at 7:53 pm

    really good, thanks!

  24. avatar
    05/02/2013 at 7:37 pm

    Thank you for the training tutorials, I have no idea how to make a rope in Zbrush before, now I found the easiest way, pretty cool.

  25. avatar
    17/01/2013 at 12:02 pm

    Thanks for this tuts mate, they are a pleasure to watch.
    Can you tell me whats the difference between set pivot and unify?

    • avatar
      17/01/2013 at 7:17 pm

      Thanks :) In regards to your question, set pivot and unify are located in different dropdown menus. Just to clarify, are you referring to something in one of my tutorials?

      • avatar
        17/01/2013 at 9:20 pm

        You used the set pivot in the rope tutorial two or three times. I thought that the only way to “reestablish order” was by using the unify. Wasnt aware of the set pivot. It was an -aha moment- for me.

  26. avatar
    09/01/2013 at 4:29 pm

    Thanks so much for all your great tutorials. I was curious how you were able to come up with this approach for making the rope. Can you elaborate on that because it obviously shows you have a deep grasp of ZBrush and I just wonder what your approach is when trying to create objects like this in ZBrush. Just awesome though and I really thank you so much for your generosity with the brushes,alphas and tutorials. You are a very good BadKing

    • avatar
      12/01/2013 at 7:14 pm

      The truth is I don’t really have a set approach except for imagining the end result I want within ZBrush and then reverse engineering the steps I need to get there. Alot of it is trial and error and experimenting. I know my answer may sound a little vague but I hope it kind of answers your question….thanks for the comments and support :)

  27. avatar
    24/12/2012 at 1:47 am

    Thanks so much for the wonderfull tutorials. Regarding the rope tutorial. How would you go about creating a low poly version from the curve brush? As seen in your rope tut. Would you need to decimated or use Qremesher. Basicly you just want a tube thing (cylinder 8a10 segments) then UV master to get out the UV’s. So I can bake out my texture maps. Just wondering how you would approach this. Look forward to more tutorials.

    • avatar
      24/12/2012 at 9:36 am

      For your specific need regarding a low poly rope try this technique:

      1.) First use something like the CurveTube brush to get the shape of the rope.
      2.) Then jump into UV master and create your UVs.
      3.) Apply your UVs to your original rope.
      4.) Subdivide your rope as many time as you need.
      5.) Go to Surface then hit the Noise button and turn on UV inside NoiseMaker.
      6.) Set your Strength to something like -0.005 or 0.005
      (so it’s easier to see the noise later).
      7.) Go to NoisePlug and find or make a pattern that resembles a rope.
      8.) Maybe use something like ‘Stripes’ to start with, remember you can use your common controls to adjust the rotation to something like a 45 degree angle.
      9.) Make sure you have clean UVs and try to line up the pattern as best as you can so it’s harder to see the UV seams.
      10.) Hit OK and readjust your noise strength.
      11.) Hit OK again and Apply to Mesh.

      I haven’t tried this myself but it could be one possible way to approach your problem.

      Hope this helps I’d be curious to see how you go ;)

  28. avatar
    13/11/2012 at 2:49 pm

    awesome!

  29. avatar
    08/11/2012 at 7:36 pm

    I have viewed many tutorials, but I must say your tips disclose all the hidden secrets of creating complex objects with ease.
    I respect your hard work and thanks a ton for share your knowledge.
    I will follow your website whenever I get time. I feel lucky that I have reach this wonderful website.
    All the Best :)

  30. avatar
    07/10/2012 at 2:36 am

    This is one quality tutorial. The deep information and insight is easy to understand and the sound is superb. Two thumbs up for BadKing.

  31. avatar
    07/10/2012 at 12:20 am

    Thanks alot :)
    Ilike your tutorials
    please need tutorials (Character Sculpting)&(Environment Modeling) for Next Gen Game
    :)

    • avatar
      07/10/2012 at 10:22 am

      These are definitely on my To Do list. Should be starting to get back into tutorials early next week :)

  32. avatar
    04/10/2012 at 3:33 pm

    Your tutorials are awesome! Please keep them coming.

    • avatar
      04/10/2012 at 7:21 pm

      Thanks. Should be starting work on a new tutorial in the next few days so stay tuned!

Leave a Reply

You must be logged in to post a comment.

ADDITIONAL INFORMATION
Introduction

00:01:12 Min – 1080p HD – (7.62 MB)

Chapter 01

00:19:11 Min – 1080p HD – (126 MB)

Chapter 02

00:06:10 Min – 1080p HD – (40.3 MB)

Chapter 03

00:10:15 Min – 1080p HD – (67.8 MB)

Chapter 04

00:07:21 Min – 1080p HD – (48.2MB)