Sculpting an Ear  By Isaac Oster

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CH_01_Sculpting_an_Ear
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Chapter 01 ~ Setting the Scene
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This video covers how you can use a plane-3D to project your reference material onto the canvas.
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Chapter 02 ~ Starting the Sculpt
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This video covers the tools and techniques used to block out the general shape of an ear.
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Chapter 03 ~ Finalizing the Sculpt
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This video covers how to refine the shape of the ear in addition to a brief introduction to BPR (Best Preview Render).
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Sculpting an Ear

In this three part tutorial, Instructor Isaac Oster shows us how to use a plane-3d to sculpt an Ear. We start by looking at a simple way of projecting reference material onto the canvas followed by the tools and techniques necessary to block out the general shape in addition to the final sculpt. Isaac also gives us a brief introduction to BPR (Best Preview Render).

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

2 Responses to Sculpting an Ear By Isaac Oster
  1. avatar
    23/12/2014 at 5:14 am

    Like the tutorial

Leave a Reply

You must be logged in to post a comment.

Sculpting an Ear

In this three part tutorial, Instructor Isaac Oster shows us how to use a plane-3d to sculpt an Ear. We start by looking at a simple way of projecting reference material onto the canvas followed by the tools and techniques necessary to block out the general shape in addition to the final sculpt. Isaac also gives us a brief introduction to BPR (Best Preview Render).

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

2 Responses to Sculpting an Ear By Isaac Oster
  1. avatar
    23/12/2014 at 5:14 am

    Like the tutorial

Leave a Reply

You must be logged in to post a comment.

ADDITIONAL INFORMATION
Chapter 01

00:08:57 Min – 1080p HD – (69.57 MB)

Chapter 02

00:08:45 Min – 1080p HD – (70.4 MB)

Chapter 03

00:08:11 Min – 1080p HD – (65.5 MB)