Sculpting a Hand  By Isaac Oster

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CH_01_Sculpting_a_Hand
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Chapter 01 ~ Working with Zspheres
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This video covers initial zsphere base mesh creation, including strategies for getting clean geometry.
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Chapter 02 ~ Creating the Base Mesh
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This video covers reference creation and placement in the workspace and basic geometry refinement using masking, transpose tools, and sculpting.
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Chapter 03 ~ Adding Form ~ Part 01
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This video begins a four part series featuring a sped up sculpting process with narration describing the modeling process and strategies.
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Chapter 04 ~ Adding Form ~ Part 02
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This video continues to develop the sculpt.
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Chapter 05 ~ Adding Detail ~ Part 01
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This video continues to develop the sculpt.
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Chapter 06 ~ Adding Detail ~ Part 02
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This video continues to develop the sculpt.
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Chapter 07 ~ Sculpting A Fist
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In this video we look at techniques to consider when sculpting a fist.
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Sculpting a Hand

In this seven part tutorial, Instructor Isaac Oster shows us the tools and techniques necessary for sculpting a hand in ZBrush. He takes us through the fundamentals of working with Zspheres and creating a base mesh. In addition, he also demonstrates the tools and techniques needed when adding form and further detail to the final sculpt.

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

2 Responses to Sculpting a Hand By Isaac Oster
  1. avatar
    01/11/2015 at 9:21 am

    does any of these come with project files?

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You must be logged in to post a comment.

Sculpting a Hand

In this seven part tutorial, Instructor Isaac Oster shows us the tools and techniques necessary for sculpting a hand in ZBrush. He takes us through the fundamentals of working with Zspheres and creating a base mesh. In addition, he also demonstrates the tools and techniques needed when adding form and further detail to the final sculpt.

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

2 Responses to Sculpting a Hand By Isaac Oster
  1. avatar
    01/11/2015 at 9:21 am

    does any of these come with project files?

Leave a Reply

You must be logged in to post a comment.

ADDITIONAL INFORMATION
Chapter 01

00:08:07 Min – 1080p HD – (49.4 MB)

Chapter 02

00:19:44 Min – 1080p HD – (121 MB)

Chapter 03

00:08:11 Min – 1080p HD – (50.4 MB)

Chapter 04

00:08:23 Min – 1080p HD – (51.2 MB)

Chapter 05

00:07:29 Min – 1080p HD – (46.1 MB)

Chapter 06

00:09:19 Min – 1080p HD – (56.8 MB)

Chapter 07

00:02:33 Min – 1080p HD – (16.3 MB)