SpiderBot Building the Cannon Part 01

BadKing Needs Your Support.

BadKing has been steadily growing over the last year but still has a long way to go, which is why we have introduced our Reward System by sharing the ‘Embed Code’ and ‘Share Link’ on the right.

In order for the site to grow we need to start offsetting some of the bandwidth and labour costs required to run the site. Ways to support the site include Purchasing Items from the product section, making a donation via PayPal, purchasing Download Points or simply spreading the word.

Share This Video to Earn Download Points
WHAT ARE DOWNLOAD POINTS
Download Points are used to download additional content from the BadKing website, anything from 720-1080p videos, additional 3d models/ brushes and related project files. You can purchase Points via the shopping cart or earn them by spreading the word though the Reward System seen on the right.
HOW DO REWARD POINTS WORK
HOW DO I START EARNING POINTS
BE RESPONSIBLE - DON'T GET SPAMMY
BACK TO VIDEO
PLEASE NOTE:
You Must be Logged in to Recieve the Embed Codes.

Please login below or create your FREE account.

SpiderBot_Part_01_CH01_010
IN CART
ADD TO CART
REMOVE FROM CART
Chapter 01 ~ Gun Barrel (R3)
ADD TO CART
FREE
REMOVE FROM CART
FREE
In Chapter 1 (R3), we create the first part of the gun barrel with a cylinder for the basic shape. We use an old school method of creating holes with the InsertCylinder together with Radial Symmetry to apply them. We use Ctrl + Shift and the Replay Last button to create multiple InsertCylinders.
SpiderBot_Part_01_R4_CH01_010
IN CART
ADD TO CART
REMOVE FROM CART
Chapter 01 ~ Gun Barrel (R4)
ADD TO CART
FREE
REMOVE FROM CART
FREE
In Chapter 1 (R4), we create the first part of the gun barrel with a similar technique to the previous tutorial. We also look at two different methods to create holes, one using Dynamesh but with a slight difference to the R3 technique and a completely new method exclusive to ZBrush R4.
SpiderBot_Part_01_CH02_010
IN CART
ADD TO CART
REMOVE FROM CART
Chapter 02 ~ The Jacket
ADD TO CART
FREE
REMOVE FROM CART
FREE
In Chapter 2, we detail the cooling/ heat jacket. We first utilise the SelectLasso Brush to select parts of the jacket and begin building the barrel by merging it together with Merge Visible to create a new object which we turn into a DynaMesh and then use ProjectAll to retrieve all the detail.
SpiderBot_Part_01_CH03_010
IN CART
ADD TO CART
REMOVE FROM CART
Chapter 03 ~ The Clamp
ADD TO CART
FREE
REMOVE FROM CART
FREE
In Chapter 3, we build a clamp for the barrel. We utilise Ctrl + Shift for a range of different techniques including adding indentations to detail and ‘growing’ parts of the model. We use Edge Loop with Crisp turned on in order to create a clean lip for our clamp.
SpiderBot_Part_01_CH04_010
IN CART
ADD TO CART
REMOVE FROM CART
Chapter 04 ~ Latches
ADD TO CART
FREE
REMOVE FROM CART
FREE
In Chapter 4, we create latches for the clamp created in the previous tutorial. We use a Cube for our basic shape before creating a new object with ReMesh All. We use the same technique to later create additional hinges for our latch.
SpiderBot_Part_01_CH05_010
IN CART
ADD TO CART
REMOVE FROM CART
Chapter 05 ~ Breech Detail
ADD TO CART
FREE
REMOVE FROM CART
FREE
In Chapter 5, we create the hexagonal piece located near the breech of the barrel. We start with a cylinder then adjust the number of sides before turning it into a polymesh. We utilise Ctrl + Shift to achieve a rib-like pattern.
SpiderBot_Part_01_CH06_010
IN CART
ADD TO CART
REMOVE FROM CART
Chapter 06 ~ Cover Plate Mount
ADD TO CART
FREE
REMOVE FROM CART
FREE
In Chapter 6, we create the cover plate mount. We start with a Cube and rough out a basic shape before using ZSphere Topology to create a new low resolution base mesh. Again we use Ctrl + Shift to create our overall shape.
SpiderBot_Part_01_CH07_010
IN CART
ADD TO CART
REMOVE FROM CART
Chapter 07 ~ Mount Details
ADD TO CART
FREE
REMOVE FROM CART
FREE
In Chapter 7, we use Ctrl + Shift together with Edge Loop and masking functions to create some additional detail surrounding the Cover Plate mount that was created in the previous tutorial. This is a short and simple tutorial.
ADD ALL CHAPTERS AND SAVE OVER 0%
SELECT ALL ITEMS
$0.00 SAVING
TOTAL
$0.00 (USD)

SpiderBot Building the Cannon Part 01

In Part 1 of this 3 part series, we begin by creating the Cannon for our SpiderBot using several different techniques that will speed up our workflow. We start the series within Zbrush 4R3 before moving into R4 towards the end. In this series my focus is more on technique than design. We look at some useful techniques that can help with our overall workflow such as utilizing PolyGroups and minimising point count whenever possible.

In the introduction, we look at the overall scope of Part 1 of this series and briefly examine some of the topics that will be covered including Hard Surface techniques, maintaining a low poly count and highlighting the differences between R3 and R4.

In Chapter 1 (R3), we create the first part of the gun barrel with a cylinder for the basic shape. We use an old school method of creating holes with the InsertCylinder together with Radial Symmetry to apply them. We use Ctrl + Shift and the Replay Last button to create multiple InsertCylinders.

In Chapter 1 (R4), we create the first part of the gun barrel with a similar technique to the previous tutorial. We also look at two different methods to create holes, one using Dynamesh but with a slight difference to the R3 technique and a completely new method exclusive to ZBrush R4.

In Chapter 2, we detail the cooling/ heat jacket. We first utilise the SelectLasso Brush to select parts of the jacket and begin building the barrel by merging it together with Merge Visible to create a new object which we turn into a DynaMesh and then use ProjectAll to retrieve all the detail.

In Chapter 3, we build a clamp for the barrel. We utilise Ctrl + Shift for a range of different techniques including adding indentations to detail and ‘growing’ parts of the model. We use Edge Loop with Crisp turned on in order to create a clean lip for our clamp.

In Chapter 4, we create latches for the clamp created in the previous tutorial. We use a Cube for our basic shape before creating a new object with ReMesh All. We use the same technique to later create additional hinges for our latch.

In Chapter 5, we create the hexagonal piece located near the breech of the barrel. We start with a cylinder then adjust the number of sides before turning it into a polymesh. We utilise Ctrl + Shift to achieve a rib-like pattern.

In Chapter 6, we create the cover plate mount. We start with a Cube and rough out a basic shape before using ZSphere Topology to create a new low resolution base mesh. Again we use Ctrl + Shift to create our overall shape.

In Chapter 7, we use Ctrl + Shift together with Edge Loop and masking functions to create some additional detail surrounding the Cover Plate mount that was created in the previous tutorial. This is a short and simple tutorial.

One Response to SpiderBot Building the Cannon Part 01
  1. avatar
    29/12/2014 at 1:26 am

    very cool

  2. avatar
    10/11/2014 at 8:27 am

    Thank you so much for your tutorials, they are a great help for me.
    One thing i just noticed about chapter 3 in this series: knowing you`re teaching version 4.4, in 4r6 it`s easy to make a perfect circular stroke
    by activating “Square” and “Center” in the “current stroke” palette.
    Anyway, i`m pretty sure it`s alread known to the master , huh :)
    So- again: BIG THANX 4 sharing your knowledge, really great stuff!!!

    • avatar
      10/11/2014 at 6:35 pm

      Thanks for the tip :) And thanks for your support and kind words!

  3. avatar
    07/11/2014 at 11:12 pm

    Thanks

  4. avatar
    18/12/2013 at 7:55 pm

    Hi BadKing..I’m a student and about to start learning zBrush next semester. I’ve started learning some basics on my laptop because I do not own a desktop/workstation and it lags around 11,000 – 17,000 polycount. I was thinking of custom-building a pc but I’m pretty tight on budget, and since I’m new to zBrush I do not know the minimum hardware specs to do decent detailed sculpts on zBrush. I was wondering if you would have some recommendations on this matter? It would mean a lot to me if you could help. Cheers.

  5. avatar
    26/10/2013 at 11:47 pm

    The number of polycount is 862,888 , when i try to mask it error message pops out

    • avatar
      27/10/2013 at 8:31 am

      Could you please send me some more information? Maybe a screenshot of the error message and your settings? Cheers :)

  6. avatar
    17/10/2013 at 6:24 am

    HI badking
    when i try to mask out to perform boolean operation on the cylinder an error message pops out saying insufficient memory.
    How do i fix this?

    • avatar
      19/10/2013 at 10:00 am

      Any chance you could give me some more information such as poly count, number of layers, what you’re doing etc. It can be a number of things but unfortunately I can’t give you an accurate answer without a bit more information. Thanks :)

  7. avatar
    11/05/2013 at 3:08 pm

    Hello good tutorial man good job :D i have a question

    I want to sustract the cilinder like you do but always ended with a add cilinder even when i select the Zsub button :S what i am doing Wrong?

  8. avatar
    05/02/2013 at 4:48 am

    Hey

    I just wanted to let you know that I’m currently applying to a college so I can study gamedesign. I appreciate your work SO MUCH, it helped me a LOT! As soon as there’s any available membership I will buy it, so I can give you credits for your hard work. I really think people who give away their advice and knowledge voluntarily make the world a better place (yeah that sounded very cheesy ;) ).

    Anyway, thanks a lot.
    Anna

    • avatar
      05/02/2013 at 6:15 am

      Thanks for the kind words Anna. Sounds exciting! I’m just getting back into the swing on things in the new year so heaps to come on the website…appreciate the support. Cheers :)

  9. avatar
    20/01/2013 at 9:32 pm

    thank you for sharing

  10. avatar
    07/01/2013 at 12:41 pm

    Great! That worked! Thank you soo much! Feel free to remove any of my above comments ;)…

    Thaanks! :)

    Ray

    • avatar
      07/01/2013 at 1:28 pm

      I was just about to answer your previous questions when I saw this comment… LOL, I’ll leave them out for you… glad it worked out :)

  11. avatar
    07/01/2013 at 12:19 pm

    Here is a question! Sometimes when I insert a tool. in this case a cylinder- the cylinder draws oud squished. Sometimes it is so squished it looks like a plane. Any thoughts?

    • avatar
      07/01/2013 at 1:17 pm

      When you draw out an IMM object (Insert Multi Mesh Brush) and then attempt to resize it (by continuing to hold down the pen or mouse button) you will end up reshaping the IMM object… Try just adding the IMM object roughly where you want it and then use the transpose-lines to make adjustments…I’m hoping this is what you were referring to… :)

      • avatar
        08/01/2013 at 3:26 am

        I have not managed to repeat the error for a while. But the squashing happens when I first drag the IMM into existence. Documentation on the pixologic site talks about the zIntensity applying a squash – and that is kind of cool – but this is something else. A mystery.

        • avatar
          08/01/2013 at 2:19 pm

          Hmmm… yes it does sound like a mystery. I want to start with a few questions so I can understand exactly what is happening here:

          1) When you apply the cylinder, does it reshape (squash) into something resembling a coin?
          2) Does it only happen with the cylinder or does it also happen with other IMM brushes?
          3) Does it happen again when you close ZBrush and then restart the same file?
          4) Does it happen with any new or other files once you’ve started ZBrush?

          In the meantime, go into the ‘Brush’ menu, open up ‘Modifiers’ and inside of that there is a slider called ‘Pressure’, make sure it is set to 0 (zero). Let me know how you go :)

  12. avatar
    07/01/2013 at 9:54 am

    Hi – Chapter 1 – R4: What is the point of the second method of creating holes. It seems like a lot of hassle compared to the first method. Thanks in advance.

    • avatar
      07/01/2013 at 1:02 pm

      I showed two different methods of creating holes to demonstrate workflow for the different versions of ZBrush. The first method is for users with R3 and the second for those with R4. Hope this helps :)

  13. avatar
    07/01/2013 at 1:57 am

    Thanks for making these great videos! I’ve learned a lot.

    I’ll definitely spread the word about BadKing.

    • avatar
      07/01/2013 at 7:45 am

      Thank you so much, spreading the word is a huge help and greatly appreciated :)

  14. avatar
    27/11/2012 at 11:59 pm

    Thanks really great tutorial!! Learned alot

    • avatar
      28/11/2012 at 7:32 am

      Thanks. it’s great to hear that the tutorials are helping other artists in the community :) Stay tuned, more stuff coming soon.

  15. avatar
    25/11/2012 at 3:03 am

    Hi, great tutorials, stuck on chapter 3 though, at around 6 minutes you use the replay function (pressing 1 on the keyboard) and it grows the unmasked section by a row of polygons at a time. However when I do this, and I have tried several times it only replays the move and does not create a row of polygons every repeat of the step. So I get the same result as if I had moved the unmasked section all the way in one go – which as you illustrated in the video a few moments before is not what is needed. Any ideas as to which but I am going wrong on? I am using ctrl+shift when I do the move, really can’t see what I am doing differently!! Any help much appreciated. :)

    • avatar
      25/11/2012 at 8:18 am

      If CTRL + SHIFT isn’t working the way you want, there could be a couple of problems off the top of my head:

      1. You have sub division levels on. This function will not work with sub division levels so make sure you have deleted ALL your sub divisions levels.

      2. Part of your mesh is hidden. If this is the case, I would recommend clicking the Delete Hidden button inside Geometry under Modify Topology.

      See if either of these work and let me know how you go :)

      • avatar
        25/11/2012 at 8:22 am

        Thanks for the speedy reply, I still had some division levels and so that was it! Doh! You do make that clear in the video as well – sure I did it but clearly not! Sorry to waste your time. Thanks for the training and also the free stuff which is really cool!

        • avatar
          25/11/2012 at 9:33 am

          You’re welcome ;) No need to apologise it’s my pleasure to help when I can… Cheers mate!

  16. avatar
    24/11/2012 at 1:56 am

    Mind blowing information. you have taken lot of efforts to explain, in detail each and every aspect.It made me easy to understand zbrush .
    Hats off to you.Thanks you .

  17. avatar
    14/11/2012 at 2:46 am

    Great stuff so far, although i did not work through it yet.
    One little tip though… in Chapter 3 you are using the circle clipping brush. When back in the dropdown menu, where you select the cirlce, at 12:29, there are 2 little buttons in that menu called Square and Center.
    Square will give you a perfect circle and center will let you drag the circle from the center instead of the upper left.

  18. avatar
    08/11/2012 at 1:06 am

    Merge and weld in Chapter 6 is not working, the slice curve disappears when I hit merge and weld.

    • avatar
      08/11/2012 at 1:09 am

      I flipped it to the other side and it worked for some reason other then the side in your video showed.

      • avatar
        09/11/2012 at 7:07 pm

        That’s right, whenever Mirror and Weld doesn’t work try flipped the model to the other side. I should have pointed that out in my tutorial, my apologies :)

        • avatar
          10/11/2012 at 12:19 am

          Nothing to be sorry about at least I am learning these things on my own so that is a good thing..

          • avatar
            10/11/2012 at 8:55 am

            cool

  19. avatar
    03/11/2012 at 1:45 am

    I hit 1 on the keyboard nothing happens in the first chapter to duplicate, and yes I have 4r4. Thx

    • avatar
      03/11/2012 at 1:57 am

      I have 4r4 p2..

    • avatar
      03/11/2012 at 4:52 am

      Then the smaller holes would not cut all the way thru even thou the bolean shows it all the thru like you said on the video.

    • avatar
      03/11/2012 at 5:35 am

      Found the answer in the second part, Stroke> ReplayLast, apparently you can not use one anymore..

      • avatar
        03/11/2012 at 6:40 pm

        It sounds like you have it all sorted now…if you run into trouble again just let me know :)

        • avatar
          05/11/2012 at 12:55 pm

          Thanks, keep up the good work on your tutorials I have learned a lot.. I hope people donate because they are well worth the extra dime to keep you going. Please think about texturing with your tutorials sometime as well..

          • avatar
            05/11/2012 at 5:48 pm

            Thanks :) Texturing is a topic I definitely want to cover in the near future.

  20. avatar
    06/10/2012 at 6:37 pm

    great tutorial
    learned a lot of stuff
    thanks

    • avatar
      06/10/2012 at 7:42 pm

      Thanks mate! I’m happy to hear that the tutorials are helping :)

  21. avatar
    29/09/2012 at 3:53 am

    Thanks, mate! Great stuff, you do tend to talk very fast – but I got used to that after the third tutorial ; )
    Much appreciated, keep ‘em coming, please : )

    • avatar
      29/09/2012 at 8:02 pm

      Yeah, you’re right, I get that alot, there’s just so much to say and so little time ;) I’ll try to slow it down a bit. Cheers. Keep the feedback coming.

    • avatar
      07/01/2013 at 9:55 am

      I think fast is good! Some tutorials on other sites are so rambling and slow.

Leave a Reply

You must be logged in to post a comment.

SpiderBot Building the Cannon Part 01

In Part 1 of this 3 part series, we begin by creating the Cannon for our SpiderBot using several different techniques that will speed up our workflow. We start the series within Zbrush 4R3 before moving into R4 towards the end. In this series my focus is more on technique than design. We look at some useful techniques that can help with our overall workflow such as utilizing PolyGroups and minimising point count whenever possible.

In the introduction, we look at the overall scope of Part 1 of this series and briefly examine some of the topics that will be covered including Hard Surface techniques, maintaining a low poly count and highlighting the differences between R3 and R4.

In Chapter 1 (R3), we create the first part of the gun barrel with a cylinder for the basic shape. We use an old school method of creating holes with the InsertCylinder together with Radial Symmetry to apply them. We use Ctrl + Shift and the Replay Last button to create multiple InsertCylinders.

In Chapter 1 (R4), we create the first part of the gun barrel with a similar technique to the previous tutorial. We also look at two different methods to create holes, one using Dynamesh but with a slight difference to the R3 technique and a completely new method exclusive to ZBrush R4.

In Chapter 2, we detail the cooling/ heat jacket. We first utilise the SelectLasso Brush to select parts of the jacket and begin building the barrel by merging it together with Merge Visible to create a new object which we turn into a DynaMesh and then use ProjectAll to retrieve all the detail.

In Chapter 3, we build a clamp for the barrel. We utilise Ctrl + Shift for a range of different techniques including adding indentations to detail and ‘growing’ parts of the model. We use Edge Loop with Crisp turned on in order to create a clean lip for our clamp.

In Chapter 4, we create latches for the clamp created in the previous tutorial. We use a Cube for our basic shape before creating a new object with ReMesh All. We use the same technique to later create additional hinges for our latch.

In Chapter 5, we create the hexagonal piece located near the breech of the barrel. We start with a cylinder then adjust the number of sides before turning it into a polymesh. We utilise Ctrl + Shift to achieve a rib-like pattern.

In Chapter 6, we create the cover plate mount. We start with a Cube and rough out a basic shape before using ZSphere Topology to create a new low resolution base mesh. Again we use Ctrl + Shift to create our overall shape.

In Chapter 7, we use Ctrl + Shift together with Edge Loop and masking functions to create some additional detail surrounding the Cover Plate mount that was created in the previous tutorial. This is a short and simple tutorial.

One Response to SpiderBot Building the Cannon Part 01
  1. avatar
    29/12/2014 at 1:26 am

    very cool

  2. avatar
    10/11/2014 at 8:27 am

    Thank you so much for your tutorials, they are a great help for me.
    One thing i just noticed about chapter 3 in this series: knowing you`re teaching version 4.4, in 4r6 it`s easy to make a perfect circular stroke
    by activating “Square” and “Center” in the “current stroke” palette.
    Anyway, i`m pretty sure it`s alread known to the master , huh :)
    So- again: BIG THANX 4 sharing your knowledge, really great stuff!!!

    • avatar
      10/11/2014 at 6:35 pm

      Thanks for the tip :) And thanks for your support and kind words!

  3. avatar
    07/11/2014 at 11:12 pm

    Thanks

  4. avatar
    18/12/2013 at 7:55 pm

    Hi BadKing..I’m a student and about to start learning zBrush next semester. I’ve started learning some basics on my laptop because I do not own a desktop/workstation and it lags around 11,000 – 17,000 polycount. I was thinking of custom-building a pc but I’m pretty tight on budget, and since I’m new to zBrush I do not know the minimum hardware specs to do decent detailed sculpts on zBrush. I was wondering if you would have some recommendations on this matter? It would mean a lot to me if you could help. Cheers.

  5. avatar
    26/10/2013 at 11:47 pm

    The number of polycount is 862,888 , when i try to mask it error message pops out

    • avatar
      27/10/2013 at 8:31 am

      Could you please send me some more information? Maybe a screenshot of the error message and your settings? Cheers :)

  6. avatar
    17/10/2013 at 6:24 am

    HI badking
    when i try to mask out to perform boolean operation on the cylinder an error message pops out saying insufficient memory.
    How do i fix this?

    • avatar
      19/10/2013 at 10:00 am

      Any chance you could give me some more information such as poly count, number of layers, what you’re doing etc. It can be a number of things but unfortunately I can’t give you an accurate answer without a bit more information. Thanks :)

  7. avatar
    11/05/2013 at 3:08 pm

    Hello good tutorial man good job :D i have a question

    I want to sustract the cilinder like you do but always ended with a add cilinder even when i select the Zsub button :S what i am doing Wrong?

  8. avatar
    05/02/2013 at 4:48 am

    Hey

    I just wanted to let you know that I’m currently applying to a college so I can study gamedesign. I appreciate your work SO MUCH, it helped me a LOT! As soon as there’s any available membership I will buy it, so I can give you credits for your hard work. I really think people who give away their advice and knowledge voluntarily make the world a better place (yeah that sounded very cheesy ;) ).

    Anyway, thanks a lot.
    Anna

    • avatar
      05/02/2013 at 6:15 am

      Thanks for the kind words Anna. Sounds exciting! I’m just getting back into the swing on things in the new year so heaps to come on the website…appreciate the support. Cheers :)

  9. avatar
    20/01/2013 at 9:32 pm

    thank you for sharing

  10. avatar
    07/01/2013 at 12:41 pm

    Great! That worked! Thank you soo much! Feel free to remove any of my above comments ;)…

    Thaanks! :)

    Ray

    • avatar
      07/01/2013 at 1:28 pm

      I was just about to answer your previous questions when I saw this comment… LOL, I’ll leave them out for you… glad it worked out :)

  11. avatar
    07/01/2013 at 12:19 pm

    Here is a question! Sometimes when I insert a tool. in this case a cylinder- the cylinder draws oud squished. Sometimes it is so squished it looks like a plane. Any thoughts?

    • avatar
      07/01/2013 at 1:17 pm

      When you draw out an IMM object (Insert Multi Mesh Brush) and then attempt to resize it (by continuing to hold down the pen or mouse button) you will end up reshaping the IMM object… Try just adding the IMM object roughly where you want it and then use the transpose-lines to make adjustments…I’m hoping this is what you were referring to… :)

      • avatar
        08/01/2013 at 3:26 am

        I have not managed to repeat the error for a while. But the squashing happens when I first drag the IMM into existence. Documentation on the pixologic site talks about the zIntensity applying a squash – and that is kind of cool – but this is something else. A mystery.

        • avatar
          08/01/2013 at 2:19 pm

          Hmmm… yes it does sound like a mystery. I want to start with a few questions so I can understand exactly what is happening here:

          1) When you apply the cylinder, does it reshape (squash) into something resembling a coin?
          2) Does it only happen with the cylinder or does it also happen with other IMM brushes?
          3) Does it happen again when you close ZBrush and then restart the same file?
          4) Does it happen with any new or other files once you’ve started ZBrush?

          In the meantime, go into the ‘Brush’ menu, open up ‘Modifiers’ and inside of that there is a slider called ‘Pressure’, make sure it is set to 0 (zero). Let me know how you go :)

  12. avatar
    07/01/2013 at 9:54 am

    Hi – Chapter 1 – R4: What is the point of the second method of creating holes. It seems like a lot of hassle compared to the first method. Thanks in advance.

    • avatar
      07/01/2013 at 1:02 pm

      I showed two different methods of creating holes to demonstrate workflow for the different versions of ZBrush. The first method is for users with R3 and the second for those with R4. Hope this helps :)

  13. avatar
    07/01/2013 at 1:57 am

    Thanks for making these great videos! I’ve learned a lot.

    I’ll definitely spread the word about BadKing.

    • avatar
      07/01/2013 at 7:45 am

      Thank you so much, spreading the word is a huge help and greatly appreciated :)

  14. avatar
    27/11/2012 at 11:59 pm

    Thanks really great tutorial!! Learned alot

    • avatar
      28/11/2012 at 7:32 am

      Thanks. it’s great to hear that the tutorials are helping other artists in the community :) Stay tuned, more stuff coming soon.

  15. avatar
    25/11/2012 at 3:03 am

    Hi, great tutorials, stuck on chapter 3 though, at around 6 minutes you use the replay function (pressing 1 on the keyboard) and it grows the unmasked section by a row of polygons at a time. However when I do this, and I have tried several times it only replays the move and does not create a row of polygons every repeat of the step. So I get the same result as if I had moved the unmasked section all the way in one go – which as you illustrated in the video a few moments before is not what is needed. Any ideas as to which but I am going wrong on? I am using ctrl+shift when I do the move, really can’t see what I am doing differently!! Any help much appreciated. :)

    • avatar
      25/11/2012 at 8:18 am

      If CTRL + SHIFT isn’t working the way you want, there could be a couple of problems off the top of my head:

      1. You have sub division levels on. This function will not work with sub division levels so make sure you have deleted ALL your sub divisions levels.

      2. Part of your mesh is hidden. If this is the case, I would recommend clicking the Delete Hidden button inside Geometry under Modify Topology.

      See if either of these work and let me know how you go :)

      • avatar
        25/11/2012 at 8:22 am

        Thanks for the speedy reply, I still had some division levels and so that was it! Doh! You do make that clear in the video as well – sure I did it but clearly not! Sorry to waste your time. Thanks for the training and also the free stuff which is really cool!

        • avatar
          25/11/2012 at 9:33 am

          You’re welcome ;) No need to apologise it’s my pleasure to help when I can… Cheers mate!

  16. avatar
    24/11/2012 at 1:56 am

    Mind blowing information. you have taken lot of efforts to explain, in detail each and every aspect.It made me easy to understand zbrush .
    Hats off to you.Thanks you .

  17. avatar
    14/11/2012 at 2:46 am

    Great stuff so far, although i did not work through it yet.
    One little tip though… in Chapter 3 you are using the circle clipping brush. When back in the dropdown menu, where you select the cirlce, at 12:29, there are 2 little buttons in that menu called Square and Center.
    Square will give you a perfect circle and center will let you drag the circle from the center instead of the upper left.

  18. avatar
    08/11/2012 at 1:06 am

    Merge and weld in Chapter 6 is not working, the slice curve disappears when I hit merge and weld.

    • avatar
      08/11/2012 at 1:09 am

      I flipped it to the other side and it worked for some reason other then the side in your video showed.

      • avatar
        09/11/2012 at 7:07 pm

        That’s right, whenever Mirror and Weld doesn’t work try flipped the model to the other side. I should have pointed that out in my tutorial, my apologies :)

        • avatar
          10/11/2012 at 12:19 am

          Nothing to be sorry about at least I am learning these things on my own so that is a good thing..

          • avatar
            10/11/2012 at 8:55 am

            cool

  19. avatar
    03/11/2012 at 1:45 am

    I hit 1 on the keyboard nothing happens in the first chapter to duplicate, and yes I have 4r4. Thx

    • avatar
      03/11/2012 at 1:57 am

      I have 4r4 p2..

    • avatar
      03/11/2012 at 4:52 am

      Then the smaller holes would not cut all the way thru even thou the bolean shows it all the thru like you said on the video.

    • avatar
      03/11/2012 at 5:35 am

      Found the answer in the second part, Stroke> ReplayLast, apparently you can not use one anymore..

      • avatar
        03/11/2012 at 6:40 pm

        It sounds like you have it all sorted now…if you run into trouble again just let me know :)

        • avatar
          05/11/2012 at 12:55 pm

          Thanks, keep up the good work on your tutorials I have learned a lot.. I hope people donate because they are well worth the extra dime to keep you going. Please think about texturing with your tutorials sometime as well..

          • avatar
            05/11/2012 at 5:48 pm

            Thanks :) Texturing is a topic I definitely want to cover in the near future.

  20. avatar
    06/10/2012 at 6:37 pm

    great tutorial
    learned a lot of stuff
    thanks

    • avatar
      06/10/2012 at 7:42 pm

      Thanks mate! I’m happy to hear that the tutorials are helping :)

  21. avatar
    29/09/2012 at 3:53 am

    Thanks, mate! Great stuff, you do tend to talk very fast – but I got used to that after the third tutorial ; )
    Much appreciated, keep ‘em coming, please : )

    • avatar
      29/09/2012 at 8:02 pm

      Yeah, you’re right, I get that alot, there’s just so much to say and so little time ;) I’ll try to slow it down a bit. Cheers. Keep the feedback coming.

    • avatar
      07/01/2013 at 9:55 am

      I think fast is good! Some tutorials on other sites are so rambling and slow.

Leave a Reply

You must be logged in to post a comment.

ADDITIONAL INFORMATION
Introduction

00:01:35 Min – 1080p HD – (10.4 MB)

Chapter 01 (R3)

00:09:22 Min – 1080p HD – (61.7MB)

Chapter 01 (R4)

00:10:50 Min – 1080p HD – (70.5MB)

Chapter 02

00:13:20 Min – 1080p HD – (88.7 MB)

Chapter 03

00:14:04 Min – 1080p HD – (93.0 MB)

Chapter 04

00:15:26 Min – 1080p HD – (102MB)

Chapter 05

00:06:05 Min – 1080p HD – (42.0MB)

Chapter 06

00:16:14 Min – 1080p HD – (107MB)

Chapter 07

00:04:36 Min – 1080p HD – (29.8MB)