In Part 2 of this 3 part series, we expand on the techniques we learned in Part 1. We continue to work within Zbrush 4R3 and take a brief look at one of the problems that you may encounter in if using Zbrush 4R4.
In the introduction, we look at the overall scope of Part 2 of this series and briefly examine some of the topics that will be covered including Hard Surface techniques, maintaining a low poly count and highlighting the differences between R3 and R4.
In Chapter 1, we create a butt stock that sits near the rear of the breech of our cannon. We utilise a standard Cube that we modify with ReMesh All in order to create a clean and symmetrical mesh. We use ClipCircleCenter together with BRadius and PolyGroup to create a circular indentation.
In Chapter 2, we create a mechanical gear that sits on the butt stock. We use our Initialize dropdown to adjust the overall look of our gear before turning it into a PolyMesh 3D. We then create a large screw that acts as a centrepiece.
In Chapter 3, we create a large cover plate mount that sits over the butt stock. We use a standard Cube that we modify with ReMesh All in order to create a clean and symmetrical mesh. We also discuss a unique problem that you may encounter.
In Chapter 4, we create clamps to hold our cannon in place. To get started we utilise a duplicate of our large cover plate mount that we previously designed. We utilise the Mirror and Weld on the Z axis to give us the overall shape and then carefully position all the pieces.
In Chapter 5, we create a several pop rivets for our butt stock. We use an Alpha to create our 3D model by using the Make 3D function inside the Alpha dropdown. We then make adjustments using a variety of options such as SliceCurve and Polish Crisp Edges.
In Chapter 6 (R3), we use an old School method of applying tubing to our cannon. This was available in Zbrush 4R3 prior to the release of R4 which includes the new Curve and Multi Mesh inserts.
In Chapter 6 (R4), we use the new method of applying tubing to our cannon. This is available in the new Zbrush 4R4 which includes the new Curve and Multi Mesh inserts and is a different technique to the one used in 4R3.
In Chapter 7, we create the side armor plating. We use a cylinder, reduce the side count to achieve a basic shape, Morph Target for thickness, Ctrl + Shift for a low res shape and Move Brush together with the ReplayLast shortcut for our desired results.