Understanding ZBrush – NoiseMaker

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Noisemaker_CH_01
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Chapter 01 ~ Basic Principles
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In Chapter 1, we start by creating the base mesh of our concrete slab so we can use it to demonstrate some of the functions that NoiseMaker has to offer. We use a Sphere as our base before applying DynaMesh and ClipCurve Brush.
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Chapter 02 ~ Apply the Noise
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In Chapter 2, we explore NoiseMaker and its basic functionality. We look at the NoiseMaker Plug-in. We learn how to apply the noise to our mesh as well as taking a closer look at ‘Magnify By Mask’ and ‘Strength By Mask’, ‘ColorBlend’ and the ‘Alpha’ button.
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Chapter 03 ~ UV’s and Subdivision
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In Chapter 3, we expand on what we learned in the previous tutorial and focus on UV’s within NoiseMaker. We learn how to recreate Subdivision levels on a DynaMesh model as well as explore some of the features that UV Master has to offer in conjunction with NoiseMaker.
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Chapter 04 ~ Fixing Problems
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In Chapter 4, we look at some of the problems you may encounter when using NoiseMaker, such as inflating or a ballooning effect when applying noise to a model as well as overlapping edges. We look at ‘Layers’ and ‘Morph Target’ as potential solutions before exploring the Morph Brush.
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Understanding ZBrush – NoiseMaker

In this 4 Chapter series, we look at NoiseMaker. We explore many of its functions and ways that it can be used effectively, as well as developing a deeper understanding of the available options and settings within ZBrush 4R4 and R5.

In Chapter 1, we start by creating the base mesh of our concrete slab so we can use it to demonstrate some of the functions that NoiseMaker has to offer. We use a Sphere as our base before applying DynaMesh and ClipCurve Brush.

In Chapter 2, we explore NoiseMaker and its basic functionality. We look at the NoiseMaker Plug-in. We learn how to apply the noise to our mesh as well as taking a closer look at ‘Magnify By Mask’ and ‘Strength By Mask’, ‘ColorBlend’ and the ‘Alpha’ button.

In Chapter 3, we expand on what we learned in the previous tutorial and focus on UV’s within NoiseMaker. We learn how to recreate Subdivision levels on a DynaMesh model as well as explore some of the features that UV Master has to offer in conjunction with NoiseMaker.

In Chapter 4, we look at some of the problems you may encounter when using NoiseMaker, such as inflating or a ballooning effect when applying noise to a model as well as overlapping edges. We look at ‘Layers’ and ‘Morph Target’ as potential solutions before exploring the Morph Brush.

44 Responses to Understanding ZBrush – NoiseMaker
  1. avatar
    17/06/2017 at 11:44 pm

    Thank you BadKing!!, now I’ll lose less time trying to get metal surfaces to a decent start point!

    • avatar
      10/07/2017 at 2:26 pm

      That’s awesome! That brings a smile to our face knowing we can help you. We are releasing new packs soon, so maybe they’ll come in handy for you too. Cheers

  2. avatar
    10/06/2015 at 4:24 pm

    The best online school for me in Zbrush!

  3. avatar
    26/04/2015 at 5:26 am

    Excellent video. I’m thinking that you could use the surface texture as maps for the final output and save in high res. Now I’ve got another tool in my belt for creating background pieces.

    • avatar
      26/04/2015 at 7:31 pm

      Yes, you absolutely could do that! Glad you’re enjoying the site and thanks for your support :)

  4. avatar
    16/10/2014 at 1:59 pm

    Great!Thanks..

  5. avatar
    25/08/2014 at 4:52 am

    valiant effort to make clear one of the more muddled areas of teh ZBrush UI designs for masochists. if i watch it a couple more times, i think i might get close to understanding it, which thanks to you is closest so far :)

  6. avatar
    16/03/2014 at 6:07 am

    I like neat and clean tutorial

  7. avatar
    05/01/2014 at 5:23 pm

    Thanks for all of your efforts. Its a big help in understanding the more confusing aspects of zbrush.

    • avatar
      06/01/2014 at 6:44 am

      Cheers mate, it’s a pleasure. So glad to hear that it’s helping :)

  8. avatar
    04/12/2013 at 7:30 am

    I still get that inflation error when I apply the noise map – Could you explain a little more about that “sweet spot”?

    Why is it that some of the preset noises in the spotlight thing – their graphs are mental in that some are WAAAAY off the grid but they still work (0_o)

    Thanks in advance :)

    (thankyou also for this website – its awesome)

    • avatar
      05/12/2013 at 6:56 pm

      It is a delicate procedure and it depends on the size of your mesh in some instances. I like to refer to the ‘sweet spot’ as a starting point, I find that if I stay near the centre of the Curve Editor I usually get pretty good results. All in all, it’s about experimentation and trial and error. I wish I had a better answer for you.

  9. avatar
    23/09/2013 at 8:15 pm

    Hello BadKing! I’ve been watching your video tutorials one by one for quite a few days now and I really love all the work you’ve done. From the way you present the process step by step, to how you show every single tool and technique, to the voice which is one of the most suitable ones for a video tutorial I’ve heard for a long time, you deserve congratulations for your great work!

    • avatar
      24/09/2013 at 8:30 am

      Thanks so much for the kind words. It’s always great to hear that my tutorials are being heard and enjoyed, it really motivates me to do more :) Once things settle down a bit I’m hoping to get some more out there so stay tuned!

  10. avatar
    23/09/2013 at 3:02 pm

    Thanks so much!

  11. avatar
    20/09/2013 at 9:38 am

    Thanks a lot for this TUT :)

  12. avatar
    11/07/2013 at 4:36 am

    Thanks for sharing man! Keep it up, you’re doing an amazing job 😀

  13. avatar
    27/06/2013 at 1:24 am

    Hi guys I am new on your site and i really like your work hope to learn more from you.

    Good works!!!!!

  14. avatar
    29/05/2013 at 2:00 am

    I have red your tutorials and I’ve just found the time to thank you because you deserve it and I love the way you are teaching ZBrush. Thank you very much, great tutorials!!!!

  15. avatar

    plm

    10/03/2013 at 9:43 pm

    Thanks for tutorial and all Materials here YOU ARE my GREAT King Zbrush
    Teacher,,,

  16. avatar
    27/02/2013 at 4:03 am

    WOW! just wow, so basically I can use this example with anything I want to place texture to? Human body, outfits, clothes etc…correct?.This is ground breaking for me haha.

  17. avatar
    12/02/2013 at 7:38 am

    Appreciate the great tutorials mate.

  18. avatar
    04/02/2013 at 3:11 am

    As always, top notch video. Your still at the top.

  19. avatar
    02/02/2013 at 3:56 pm

    Great thanks.

  20. avatar
    02/02/2013 at 11:03 am

    Excellent. Thanks so much. Lookng forward to carrying on with the Spiderbot series and now with R5.

    • avatar
      02/02/2013 at 12:17 pm

      Me too :) I just need to figure out the best way to approach it first.

  21. avatar
    02/02/2013 at 6:21 am

    and about time 😉 Lol! Looks great, many thanks :)

  22. avatar
    01/02/2013 at 10:39 pm

    best tutorial about noise maker on internet!
    can`t wait to see spiderbot one!

    • avatar
      02/02/2013 at 8:53 am

      Thanks so much…Spiderbot should be interesting as I want o incorporate R5 into it. Cheers :)

Leave a Reply

You must be logged in to post a comment.

Understanding ZBrush – NoiseMaker

In this 4 Chapter series, we look at NoiseMaker. We explore many of its functions and ways that it can be used effectively, as well as developing a deeper understanding of the available options and settings within ZBrush 4R4 and R5.

In Chapter 1, we start by creating the base mesh of our concrete slab so we can use it to demonstrate some of the functions that NoiseMaker has to offer. We use a Sphere as our base before applying DynaMesh and ClipCurve Brush.

In Chapter 2, we explore NoiseMaker and its basic functionality. We look at the NoiseMaker Plug-in. We learn how to apply the noise to our mesh as well as taking a closer look at ‘Magnify By Mask’ and ‘Strength By Mask’, ‘ColorBlend’ and the ‘Alpha’ button.

In Chapter 3, we expand on what we learned in the previous tutorial and focus on UV’s within NoiseMaker. We learn how to recreate Subdivision levels on a DynaMesh model as well as explore some of the features that UV Master has to offer in conjunction with NoiseMaker.

In Chapter 4, we look at some of the problems you may encounter when using NoiseMaker, such as inflating or a ballooning effect when applying noise to a model as well as overlapping edges. We look at ‘Layers’ and ‘Morph Target’ as potential solutions before exploring the Morph Brush.

44 Responses to Understanding ZBrush – NoiseMaker
  1. avatar
    17/06/2017 at 11:44 pm

    Thank you BadKing!!, now I’ll lose less time trying to get metal surfaces to a decent start point!

    • avatar
      10/07/2017 at 2:26 pm

      That’s awesome! That brings a smile to our face knowing we can help you. We are releasing new packs soon, so maybe they’ll come in handy for you too. Cheers

  2. avatar
    10/06/2015 at 4:24 pm

    The best online school for me in Zbrush!

  3. avatar
    26/04/2015 at 5:26 am

    Excellent video. I’m thinking that you could use the surface texture as maps for the final output and save in high res. Now I’ve got another tool in my belt for creating background pieces.

    • avatar
      26/04/2015 at 7:31 pm

      Yes, you absolutely could do that! Glad you’re enjoying the site and thanks for your support :)

  4. avatar
    16/10/2014 at 1:59 pm

    Great!Thanks..

  5. avatar
    25/08/2014 at 4:52 am

    valiant effort to make clear one of the more muddled areas of teh ZBrush UI designs for masochists. if i watch it a couple more times, i think i might get close to understanding it, which thanks to you is closest so far :)

  6. avatar
    16/03/2014 at 6:07 am

    I like neat and clean tutorial

  7. avatar
    05/01/2014 at 5:23 pm

    Thanks for all of your efforts. Its a big help in understanding the more confusing aspects of zbrush.

    • avatar
      06/01/2014 at 6:44 am

      Cheers mate, it’s a pleasure. So glad to hear that it’s helping :)

  8. avatar
    04/12/2013 at 7:30 am

    I still get that inflation error when I apply the noise map – Could you explain a little more about that “sweet spot”?

    Why is it that some of the preset noises in the spotlight thing – their graphs are mental in that some are WAAAAY off the grid but they still work (0_o)

    Thanks in advance :)

    (thankyou also for this website – its awesome)

    • avatar
      05/12/2013 at 6:56 pm

      It is a delicate procedure and it depends on the size of your mesh in some instances. I like to refer to the ‘sweet spot’ as a starting point, I find that if I stay near the centre of the Curve Editor I usually get pretty good results. All in all, it’s about experimentation and trial and error. I wish I had a better answer for you.

  9. avatar
    23/09/2013 at 8:15 pm

    Hello BadKing! I’ve been watching your video tutorials one by one for quite a few days now and I really love all the work you’ve done. From the way you present the process step by step, to how you show every single tool and technique, to the voice which is one of the most suitable ones for a video tutorial I’ve heard for a long time, you deserve congratulations for your great work!

    • avatar
      24/09/2013 at 8:30 am

      Thanks so much for the kind words. It’s always great to hear that my tutorials are being heard and enjoyed, it really motivates me to do more :) Once things settle down a bit I’m hoping to get some more out there so stay tuned!

  10. avatar
    23/09/2013 at 3:02 pm

    Thanks so much!

  11. avatar
    20/09/2013 at 9:38 am

    Thanks a lot for this TUT :)

  12. avatar
    11/07/2013 at 4:36 am

    Thanks for sharing man! Keep it up, you’re doing an amazing job 😀

  13. avatar
    27/06/2013 at 1:24 am

    Hi guys I am new on your site and i really like your work hope to learn more from you.

    Good works!!!!!

  14. avatar
    29/05/2013 at 2:00 am

    I have red your tutorials and I’ve just found the time to thank you because you deserve it and I love the way you are teaching ZBrush. Thank you very much, great tutorials!!!!

  15. avatar

    plm

    10/03/2013 at 9:43 pm

    Thanks for tutorial and all Materials here YOU ARE my GREAT King Zbrush
    Teacher,,,

  16. avatar
    27/02/2013 at 4:03 am

    WOW! just wow, so basically I can use this example with anything I want to place texture to? Human body, outfits, clothes etc…correct?.This is ground breaking for me haha.

  17. avatar
    12/02/2013 at 7:38 am

    Appreciate the great tutorials mate.

  18. avatar
    04/02/2013 at 3:11 am

    As always, top notch video. Your still at the top.

  19. avatar
    02/02/2013 at 3:56 pm

    Great thanks.

  20. avatar
    02/02/2013 at 11:03 am

    Excellent. Thanks so much. Lookng forward to carrying on with the Spiderbot series and now with R5.

    • avatar
      02/02/2013 at 12:17 pm

      Me too :) I just need to figure out the best way to approach it first.

  21. avatar
    02/02/2013 at 6:21 am

    and about time 😉 Lol! Looks great, many thanks :)

  22. avatar
    01/02/2013 at 10:39 pm

    best tutorial about noise maker on internet!
    can`t wait to see spiderbot one!

    • avatar
      02/02/2013 at 8:53 am

      Thanks so much…Spiderbot should be interesting as I want o incorporate R5 into it. Cheers :)

Leave a Reply

You must be logged in to post a comment.

ADDITIONAL INFORMATION
Introduction

00:01:27 Min – 1080p HD – 13.0 MB)

Chapter 01

00:07:56 Min – 1080p HD – (60.9MB)

Chapter 02

00:11:03 Min – 1080p HD – (38.4 MB)

Chapter 03

00:08:43 Min – 1080p HD – (40.3 MB)

Chapter 04

00:12:35 Min – 1080p HD – (81.9 MB)