Working with Dynamesh  By Isaac Oster

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CH-01_Dynamesh
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Chapter 01 ~ Dynamesh Fundamentals
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In this chapter we look at the basic features and functionality of Dynamesh.
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Chapter 02 ~ Holes, Projection & ZRemesher
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In this chapter, we delve a little deeper into Dynamesh and explore how it can be used to close holes. We also look at other tools such as projection and ZRemesher.
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Working with Dynamesh

In this two part ZBrush tutorial, Instructor Isaac Oster shows us tools and techniques within Dynamesh. We start with a basic understanding of Dynamesh before moving into the realm of its features including strengths and weaknesses. In addition to Dynamesh we also briefly explore ZRemesher and Projecting detail onto a surface.

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

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Working with Dynamesh

In this two part ZBrush tutorial, Instructor Isaac Oster shows us tools and techniques within Dynamesh. We start with a basic understanding of Dynamesh before moving into the realm of its features including strengths and weaknesses. In addition to Dynamesh we also briefly explore ZRemesher and Projecting detail onto a surface.

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

Leave a Reply

You must be logged in to post a comment.

ADDITIONAL INFORMATION
Chapter 01

00:10:32Min – 1080p HD – (61.5 MB)

Chapter 02

00:10:46 Min – 1080p HD – (68.2 MB)