In this 4 chapter tutorial we cover both the old school methods used in earlier versions of Zbrush as well as the new Zbrush 4R4. We look at a new method of creating rope through the use of a custom curve brush that is easier to use and a far more reliable method of achieving the end result.
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In this introduction, we look at the overall scope of this 4 chapter tutorial and briefly examine some of the topics that will be covered including the main differences between creating rope the old school way compared to utilising the new features found inside Zbrush 4R4.
In Chapter 1, we begin with a Cylinder and transform it into a small rope segment that we use to create our custom curve brush. We explore a range of new features including weld points and curve res that are now available in the new ZBrush 4R4 package.
In Chapter 2, we use a Cylinder as a base mesh to create our rope. We use the Initialize dropdown to get our overall length, then the Column button (inside Masking) in conjunction with the inflate and twist function to get the overall shape.
In Chapter 3, we use a Helix as a base mesh to create our knot. We use the Initialize dropdown and adjust the profile parameters to achieve our overall shape. Again we use Masking in conjunction with the inflate and twist function to get the final result.
In Chapter 4, we again use the Helix but this time to create our noose. We use the Initialize dropdown and adjust the settings to achieve our overall shape and once again use Masking in conjunction with the inflate and twist function to get the final result.