Instructor Isaac Oster explores the four main tools you will need when creating a Base Mesh. In this four part tutorial series you learn the basics of applying Zspheres in order to create a simple mesh in addition to the tools needed to achieve your overall shape such as masking, selection and the transpose tool.
Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work
Instructor’s Bio
Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.
In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.
URL: http://www.isaacoster.com
You must be logged in to post a comment.
joshpurple
Excellent, Thank You
! I look forward to buying more outstanding tuts from BadKing 😀 !
BadKing
Thanks for all the support mate! It’s greatly appreciated
Cheers!!!
kornival
thanks you for all
BadKing
Cheers mate and also thanks to Isaac
GreyMan
Thank you, very helpful.
BadKing
Glad you enjoyed it
Lots more tutorials from Isaac coming soon!