BadKing is giving away Part 02 of this FREE Decimated Mech Brush Set which was created and generously donated by Fuad Quaderi.
This Set includes an IMM Brush created in Zbrush 4R6 (compatible with R5) made up of 13 individual Mech models in addition to the original 13 x .OBJ files that were created in 3D Coat and used to create the Brush.
For more information regarding Fuad, please visit his website http://fuad.cghub.com/
For more information regarding Insert Multi Mesh Brushes (IMM) Click Here.
Additional Note: By utilizing the ‘M’ key you can toggle between variations of the Brush Set.
You must be logged in to post a comment.
Sumou
Thanks for every single things you put on this G R E A T S I T E !! .. BADKING you are The KING of the GAME ♥
Cormsk1
Thanks very much 🙂
BadKing
Cheers!
Bru-M
😀 Thanks! This is really a great help for anyone who is beginning to “zbrushing”!
BadKing
Cheers mate 🙂 Fuad also shared another awesome set if you haven’t seen it already!
tccoleman
Hey Guys – I think my previous post was lost after the server issue was fixed BadKing. This website is a Godsend! Glad you’re back and thanks to all the awesome artists contributing their work to this awesome Mech Brush Set.
I’m relatively new to ZBrush but experienced modeler/rigger in Maya. I was wondering if anyone has any workflow examples using these custom Mech Brushes like this one from Fuad? For instance, after I load the brush and add one a mesh to my scene, edit it etc, where do you go from there? The topology of these meshes are kind of messy (tris, lots of polys, no UVs)? Do you remesh these and create UVs? Do you somehow bake out normal/displace/bump maps and apply them to clean low res versions of the geometry?
What’s your take on it, thanks in advance!
Tim
BadKing
Hey Tim, thanks for the kind words 🙂 Fuad’s Mech pieces are great for concepting. If on the other hand, you want to create a model to be later used for production purposes, you would need to retoplogise/ remesh your design and also create your own UVs before exporting into 3rd party applications like Maya, 3DSMax etc. The great thing about ZBrush is that it gives you a series of remeshing/ retopology tools as well as quick and easy ways to create UVs for your model. Unfortunately it can be difficult when it comes to hard surface designs. I hope this helps!
bearmalt
Thanks to BK and Fuad. Cheers A.
BadKing
🙂 🙂 🙂
eikosola
Thank you Decimated Mech part1 & part2. Arigatou!
BadKing
Cheers mate 🙂
GreyMan
Thank you very much.
BadKing
Anytime 🙂 An awesome addition to the BadKing library, thanks Fuad!!
Gokumakaimura
Excellent as always ! Thanks to Fuad and Badking for these gems !
BadKing
Cheers mate 🙂
tareebi
MECH-HEAVEN
BadKing
LOL huge thanks to Fuad for sharing yet again 🙂