In this three part tutorial, Instructor Isaac Oster shows us a number of ZBrush tools and techniques for creating skin-like texture that can be exported into 3rd party applications such as 3ds Max. Isaac demonstrates the fundamentals of polypainting in addition to surface detail and how to correctly export both model and texture out of ZBrush.
Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work
Instructor’s Bio
Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.
In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.
URL: http://www.isaacoster.com
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marcelo2004rj
Hello. I bought the tutorial. Thx. But where is the skin alpha file to use on the surface menu part, on the second video?
Thx in advance.
BadKing
Hi Marcelo, We’ve only attached the one Alpha Map with the Polypainting series. See the Chapter 02 download (tiling_pores.zip). Hope this helps.
marcelo2004rj
Oh im sorry, i found it already. thx 🙂
nono14
thanks
BadKing
You’re welcome 😉
Bigbite22
im really excited one of these days i will make brushes for this website
BadKing
That will be great… looking forward to it 🙂
Tripl3M
Cool o.o THANKS FOR EVERY THING T_T
BadKing
Glad you like it, more still to come 🙂