Retopology and Projection  By Isaac Oster

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Chapter 01 ~ Intro to Subtools
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This video covers the subtool visibility and solo mode.
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Chapter 02 ~ ZSphere Retopology ~ Part 01
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This video introduces the basics of retopology using zspheres.
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Chapter 03 ~ ZSphere Retopology ~ Part 02
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This video covers best practices and strategies for good retopology.
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Chapter 04 ~ ZSphere Retopology ~ Part 03
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This video continues the retopology demonstration.
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Chapter 05 ~ Projecting Detail
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This video covers creating editable geometry from the zsphere retopology and the ProjectAll feature.
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Chapter 06 ~ Using ZRemesher
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This video covers the basic functionality of Zremesher.
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Retopology and Projection

In this six part tutorial, Instructor Isaac Oster demonstrates how to use Zspheres for retopology. He retopologises the hand from the previous tutorial in order to create a game-ready model. In addition, Isaac also introduces us to the general functionality of ZRemesher.

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

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Retopology and Projection

In this six part tutorial, Instructor Isaac Oster demonstrates how to use Zspheres for retopology. He retopologises the hand from the previous tutorial in order to create a game-ready model. In addition, Isaac also introduces us to the general functionality of ZRemesher.

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

Leave a Reply

You must be logged in to post a comment.

ADDITIONAL INFORMATION
Chapter 01

00:02:30 Min – 1080p HD – (20.3 MB)

Chapter 02

00:10:41 Min – 1080p HD – (82.4 MB)

Chapter 03

00:14:08 Min – 1080p HD – (114 MB)

Chapter 04

00:09:29 Min – 1080p HD – (75.7 MB)

Chapter 05

00:08.25 Min – 1080p HD – (66.4 MB)

Chapter 06

00:05:30 Min – 1080p HD – (46.3 MB)