In this six part tutorial, Instructor Isaac Oster demonstrates how to use Zspheres for retopology. He retopologises the hand from the previous tutorial in order to create a game-ready model. In addition, Isaac also introduces us to the general functionality of ZRemesher.
Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work
Instructor’s Bio
Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.
In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.
URL: http://www.isaacoster.com