In this three part tutorial, Instructor Isaac Oster shows us how to use a plane-3d to sculpt an Ear. We start by looking at a simple way of projecting reference material onto the canvas followed by the tools and techniques necessary to block out the general shape in addition to the final sculpt. Isaac also gives us a brief introduction to BPR (Best Preview Render).
Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work
Instructor’s Bio
Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.
In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.
URL: http://www.isaacoster.com
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wangfu992
Like the tutorial
BadKing
Glad to hear 🙂