Subtools UVs Surface & Morph  by Isaac Oster

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Chapter 01 ~ Using Subtools Master
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This video covers Reconstruct Subdivisions and mirroring geometry using the Subtool Master.
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Chapter 02 ~ Using UV Master
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This video covers UV unwrap using the UV Master.
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Chapter 03 ~ Surface and Morph Targets
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This video covers adding texture based detail to your model using the Surface feature, as well as the Morph Target brush.
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Subtools UVs Surface & Morph

In this three part tutorial, Instructor Isaac Oster gives us a brief introduction to Subtool Master and demonstrates how to reconstruct subdivision levels and mirror geometry. He also explores UV Master and takes us through unwrapping a 3D model. In addition, Isaac shows us how to add textures and surface detail using both the Surface Tool and the Morph Target Brush.

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

2 Responses to Subtools UVs Surface & Morph by Isaac Oster
  1. avatar
    01/09/2014 at 11:26 am

    Nice!

Leave a Reply

You must be logged in to post a comment.

Subtools UVs Surface & Morph

In this three part tutorial, Instructor Isaac Oster gives us a brief introduction to Subtool Master and demonstrates how to reconstruct subdivision levels and mirror geometry. He also explores UV Master and takes us through unwrapping a 3D model. In addition, Isaac shows us how to add textures and surface detail using both the Surface Tool and the Morph Target Brush.

Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work

 

Instructor’s Bio

Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.

In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.

URL: http://www.isaacoster.com

2 Responses to Subtools UVs Surface & Morph by Isaac Oster
  1. avatar
    01/09/2014 at 11:26 am

    Nice!

Leave a Reply

You must be logged in to post a comment.

ADDITIONAL INFORMATION
Chapter 01

00:05:24 Min – 1080p HD – (41.7 MB)

Chapter 02

00:06:35 Min – 1080p HD – (55.7 MB)

Chapter 03

00:08:01 Min – 1080p HD – (64.1 MB)