In this three part tutorial, Instructor Isaac Oster gives us a brief introduction to Subtool Master and demonstrates how to reconstruct subdivision levels and mirror geometry. He also explores UV Master and takes us through unwrapping a 3D model. In addition, Isaac shows us how to add textures and surface detail using both the Surface Tool and the Morph Target Brush.
Introduction to ZBrush Group – Click Here to Ask a Question or Post Your Work
Instructor’s Bio
Isaac Oster is a US born professional game artist and instructor. He started his career as an Environment Artist at Bioware in 2008 and later transferred to their Character Art Team. After leaving Bioware in 2012, he worked on Batman: Arkham Origins, and is currently working at Certain Affinity as a character artist on Halo: The Master Chief Collection.
In addition, Isaac is an instructor at the Art Institute of Austin, where he teaches game art production techniques using ZBrush, 3DS Max, and Maya, and Python.
URL: http://www.isaacoster.com
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sacargarlic
Nice!
BadKing
Glad you like it 🙂